mirror of
https://github.com/discordjs/discord.js.git
synced 2024-08-21 05:04:42 +12:00
fix(websocketshard): backport zombie connection fix (#9003)
This commit is contained in:
parent
649058055a
commit
56e67185fc
2 changed files with 16 additions and 19 deletions
|
@ -578,14 +578,10 @@ class WebSocketShard extends EventEmitter {
|
|||
}
|
||||
this.wsCloseTimeout = setTimeout(() => {
|
||||
this.setWsCloseTimeout(-1);
|
||||
this.debug(`[WebSocket] Close Emitted: ${this.closeEmitted}`);
|
||||
|
||||
// Check if close event was emitted.
|
||||
if (this.closeEmitted) {
|
||||
this.debug(
|
||||
`[WebSocket] was closed. | WS State: ${
|
||||
CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
|
||||
} | Close Emitted: ${this.closeEmitted}`,
|
||||
);
|
||||
this.debug(`[WebSocket] close was already emitted, assuming the connection was closed properly.`);
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
return;
|
||||
|
@ -593,13 +589,17 @@ class WebSocketShard extends EventEmitter {
|
|||
|
||||
this.debug(
|
||||
// eslint-disable-next-line max-len
|
||||
`[WebSocket] did not close properly, assuming a zombie connection.\nEmitting close and reconnecting again.`,
|
||||
`[WebSocket] Close Emitted: ${this.closeEmitted} | did not close properly, assuming a zombie connection.\nEmitting close and reconnecting again.`,
|
||||
);
|
||||
|
||||
this.emitClose();
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
}, time).unref();
|
||||
if (this.connection) this._cleanupConnection();
|
||||
|
||||
this.emitClose({
|
||||
code: 4009,
|
||||
reason: 'Session time out.',
|
||||
wasClean: false,
|
||||
});
|
||||
}, time);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -824,14 +824,11 @@ class WebSocketShard extends EventEmitter {
|
|||
this._emitDestroyed();
|
||||
}
|
||||
|
||||
if (this.connection?.readyState === WebSocket.CLOSING || this.connection?.readyState === WebSocket.CLOSED) {
|
||||
this.closeEmitted = false;
|
||||
this.debug(
|
||||
`[WebSocket] Adding a WebSocket close timeout to ensure a correct WS reconnect.
|
||||
Timeout: ${this.manager.client.options.closeTimeout}ms`,
|
||||
);
|
||||
this.setWsCloseTimeout(this.manager.client.options.closeTimeout);
|
||||
}
|
||||
|
||||
// Step 2: Null the connection object
|
||||
this.connection = null;
|
||||
|
|
|
@ -26,7 +26,7 @@ process.send(123);
|
|||
|
||||
client.on('ready', () => {
|
||||
console.log('Ready', client.options.shards);
|
||||
if (client.options.shards === 0) {
|
||||
if (client.options.shards[0] === 0) {
|
||||
setTimeout(() => {
|
||||
console.log('kek dying');
|
||||
client.destroy();
|
||||
|
|
Loading…
Reference in a new issue