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Now includes getter functions to limit the amount of filters required
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1 changed files with 21 additions and 3 deletions
24
index.js
24
index.js
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@ -25,6 +25,7 @@ exports.isUserID = function( id ) {
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exports.Client = function( options ) {
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this.options = options || {};
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this.options.maxmessage = 5000;
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this.token = "";
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this.loggedIn = false;
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this.websocket = null;
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@ -36,6 +37,23 @@ exports.Client = function( options ) {
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}
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exports.Client.prototype.getServers = function() {
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return this.serverList;
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}
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exports.Client.prototype.getChannels = function() {
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return this.serverList.concatSublists( "channels", "id" );
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}
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exports.Client.prototype.getServer = function(id) {
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return this.getServers().filter("id", id, true);
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}
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exports.Client.prototype.getChannel = function(id) {
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return this.getChannels().filter("id", id, true);
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}
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exports.Client.prototype.triggerEvent = function( event, args ) {
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if ( !this.ready && event !== "raw" && event !== "disconnected" ) { //if we're not even loaded yet, don't try doing anything because it always ends badly!
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@ -113,7 +131,7 @@ exports.Client.prototype.cacheServer = function( id, cb, members ) {
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function makeServer( dat ) {
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server = new Server( dat.region, dat.owner_id, dat.name, id, serverInput.members || dat.members, dat.icon, dat.afk_timeout, dat.afk_channel_id );
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if ( dat.channels )
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cacheChannels(dat.channels);
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cacheChannels( dat.channels );
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else
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channelsFromHTTP();
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}
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@ -263,7 +281,7 @@ exports.Client.prototype.connectWebsocket = function( cb ) {
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if ( !client.serverList.filter( "id", dat.d.id, true ) ) {
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client.cacheServer( dat.d, function( server ) {
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client.triggerEvent( "serverJoin", [ server ] );
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});
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} );
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}
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} else if ( dat.t === "CHANNEL_CREATE" ) {
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@ -414,7 +432,7 @@ exports.Client.prototype.startPM = function( user, message, cb, _mentions, optio
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var client = this;
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cb = cb || function(){};
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cb = cb || function() {};
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request
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.post( Endpoints.USERS + "/" + client.user.id + "/channels" )
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