using System; namespace Minesweeper { class Game { Board board; public Game(string[] args) { board = new Board(Board.Difficulty.Easy); } public void Run() { board.Generate(); board.Print(); } } class Board { public enum Difficulty { Easy, Medium, Hard } private char[,] board; private int width; private int height; private int mineRNG; private Random rng = new Random(); // For Difficulty-scaled Boards public Board(Difficulty difficulty) { switch(difficulty) { case Difficulty.Easy: mineRNG = 10; width = 25; height = 25; break; case Difficulty.Medium: mineRNG = 7; width = 35; height = 35; break; case Difficulty.Hard: mineRNG = 5; width = 50; height = 50; break; } board = new char[width, height]; } // For Custom Boards public Board(int width, int height) { board = new char[width, height]; this.width = width; this.height = height; } public void Generate() { for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { if (rng.Next(mineRNG) == 0) board[x, y] = 'b'; else board[x, y] = ' '; } } } public void Print() { for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) Console.Write(board[x, y]); Console.WriteLine(); } } } }