244 lines
8.9 KiB
C
244 lines
8.9 KiB
C
|
#include <raylib.h>
|
||
|
#include <rlcimgui.h>
|
||
|
#include <imgui_impl_raylib.h>
|
||
|
#include <slibs/slibs.h>
|
||
|
#include <rlgl.h>
|
||
|
|
||
|
#include "viewport.h"
|
||
|
|
||
|
typedef struct game_object_t {
|
||
|
char name[128];
|
||
|
char* uuid;
|
||
|
} game_object;
|
||
|
|
||
|
const char* gl_versions[7] = {
|
||
|
"UNKNOWN",
|
||
|
"1.1",
|
||
|
"2.1",
|
||
|
"3.3",
|
||
|
"4.3",
|
||
|
"ES 2.0",
|
||
|
"ES 3.0"
|
||
|
};
|
||
|
|
||
|
Camera camera;
|
||
|
|
||
|
char* gen_uuid() {
|
||
|
char v[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
|
||
|
//3fb17ebc-bc38-4939-bc8b-74f2443281d4
|
||
|
//8 dash 4 dash 4 dash 4 dash 12
|
||
|
static char buf[37] = {0};
|
||
|
|
||
|
//gen random for all spaces because lazy
|
||
|
for(int i = 0; i < 36; ++i) {
|
||
|
buf[i] = v[rand()%16];
|
||
|
}
|
||
|
|
||
|
//put dashes in place
|
||
|
buf[8] = '-';
|
||
|
buf[13] = '-';
|
||
|
buf[18] = '-';
|
||
|
buf[23] = '-';
|
||
|
|
||
|
//needs end byte
|
||
|
buf[36] = '\0';
|
||
|
|
||
|
return buf;
|
||
|
}
|
||
|
|
||
|
int main() {
|
||
|
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
||
|
InitWindow(800, 600, "gear");
|
||
|
InitViewport();
|
||
|
|
||
|
rligSetup(true);
|
||
|
ImGuiIO *ioptr = igGetIO();
|
||
|
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||
|
|
||
|
camera = (Camera){ 0 };
|
||
|
camera.position = (Vector3) { 10.0f, 10.0f, 10.0f };
|
||
|
camera.target = (Vector3) { 0.0f, 0.0f, 0.0f };
|
||
|
camera.up = (Vector3) { 0.0f, 1.0f, 0.0f };
|
||
|
camera.fovy = 70.0f;
|
||
|
camera.projection = CAMERA_PERSPECTIVE;
|
||
|
|
||
|
//SetTargetFPS(60);
|
||
|
|
||
|
ImGuiStyle* style = igGetStyle();
|
||
|
ImVec4* colors = style->Colors;
|
||
|
colors[ImGuiCol_Text] = (ImVec4){1.00f, 1.00f, 1.00f, 1.00f};
|
||
|
colors[ImGuiCol_TextDisabled] = (ImVec4){0.50f, 0.50f, 0.50f, 1.00f};
|
||
|
colors[ImGuiCol_WindowBg] = (ImVec4){0.29f, 0.34f, 0.26f, 1.00f};
|
||
|
colors[ImGuiCol_ChildBg] = (ImVec4){0.29f, 0.34f, 0.26f, 1.00f};
|
||
|
colors[ImGuiCol_PopupBg] = (ImVec4){0.24f, 0.27f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_Border] = (ImVec4){0.54f, 0.57f, 0.51f, 0.50f};
|
||
|
colors[ImGuiCol_BorderShadow] = (ImVec4){0.14f, 0.16f, 0.11f, 0.52f};
|
||
|
colors[ImGuiCol_FrameBg] = (ImVec4){0.24f, 0.27f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_FrameBgHovered] = (ImVec4){0.27f, 0.30f, 0.23f, 1.00f};
|
||
|
colors[ImGuiCol_FrameBgActive] = (ImVec4){0.30f, 0.34f, 0.26f, 1.00f};
|
||
|
colors[ImGuiCol_TitleBg] = (ImVec4){0.24f, 0.27f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_TitleBgActive] = (ImVec4){0.29f, 0.34f, 0.26f, 1.00f};
|
||
|
colors[ImGuiCol_TitleBgCollapsed] = (ImVec4){0.00f, 0.00f, 0.00f, 0.51f};
|
||
|
colors[ImGuiCol_MenuBarBg] = (ImVec4){0.24f, 0.27f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_ScrollbarBg] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_ScrollbarGrab] = (ImVec4){0.28f, 0.32f, 0.24f, 1.00f};
|
||
|
colors[ImGuiCol_ScrollbarGrabHovered] = (ImVec4){0.25f, 0.30f, 0.22f, 1.00f};
|
||
|
colors[ImGuiCol_ScrollbarGrabActive] = (ImVec4){0.23f, 0.27f, 0.21f, 1.00f};
|
||
|
colors[ImGuiCol_CheckMark] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_SliderGrab] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_SliderGrabActive] = (ImVec4){0.54f, 0.57f, 0.51f, 0.50f};
|
||
|
colors[ImGuiCol_Button] = (ImVec4){0.29f, 0.34f, 0.26f, 0.40f};
|
||
|
colors[ImGuiCol_ButtonHovered] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_ButtonActive] = (ImVec4){0.54f, 0.57f, 0.51f, 0.50f};
|
||
|
colors[ImGuiCol_Header] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_HeaderHovered] = (ImVec4){0.35f, 0.42f, 0.31f, 0.6f};
|
||
|
colors[ImGuiCol_HeaderActive] = (ImVec4){0.54f, 0.57f, 0.51f, 0.50f};
|
||
|
colors[ImGuiCol_Separator] = (ImVec4){0.14f, 0.16f, 0.11f, 1.00f};
|
||
|
colors[ImGuiCol_SeparatorHovered] = (ImVec4){0.54f, 0.57f, 0.51f, 1.00f};
|
||
|
colors[ImGuiCol_SeparatorActive] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_ResizeGrip] = (ImVec4){0.19f, 0.23f, 0.18f, 0.00f}; // grip invis
|
||
|
colors[ImGuiCol_ResizeGripHovered] = (ImVec4){0.54f, 0.57f, 0.51f, 1.00f};
|
||
|
colors[ImGuiCol_ResizeGripActive] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_Tab] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_TabHovered] = (ImVec4){0.54f, 0.57f, 0.51f, 0.78f};
|
||
|
colors[ImGuiCol_TabActive] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_TabUnfocused] = (ImVec4){0.24f, 0.27f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_TabUnfocusedActive] = (ImVec4){0.35f, 0.42f, 0.31f, 1.00f};
|
||
|
colors[ImGuiCol_DockingPreview] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_DockingEmptyBg] = (ImVec4){0.20f, 0.20f, 0.20f, 1.00f};
|
||
|
colors[ImGuiCol_PlotLines] = (ImVec4){0.61f, 0.61f, 0.61f, 1.00f};
|
||
|
colors[ImGuiCol_PlotLinesHovered] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_PlotHistogram] = (ImVec4){1.00f, 0.78f, 0.28f, 1.00f};
|
||
|
colors[ImGuiCol_PlotHistogramHovered] = (ImVec4){1.00f, 0.60f, 0.00f, 1.00f};
|
||
|
colors[ImGuiCol_TextSelectedBg] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_DragDropTarget] = (ImVec4){0.73f, 0.67f, 0.24f, 1.00f};
|
||
|
colors[ImGuiCol_NavHighlight] = (ImVec4){0.59f, 0.54f, 0.18f, 1.00f};
|
||
|
colors[ImGuiCol_NavWindowingHighlight] = (ImVec4){1.00f, 1.00f, 1.00f, 0.70f};
|
||
|
colors[ImGuiCol_NavWindowingDimBg] = (ImVec4){0.80f, 0.80f, 0.80f, 0.20f};
|
||
|
colors[ImGuiCol_ModalWindowDimBg] = (ImVec4){0.80f, 0.80f, 0.80f, 0.35f};
|
||
|
|
||
|
style->FrameBorderSize = 1.0f;
|
||
|
style->WindowRounding = 0.0f;
|
||
|
style->ChildRounding = 0.0f;
|
||
|
style->FrameRounding = 0.0f;
|
||
|
style->PopupRounding = 0.0f;
|
||
|
style->ScrollbarRounding = 0.0f;
|
||
|
style->GrabRounding = 0.0f;
|
||
|
style->TabRounding = 0.0f;
|
||
|
|
||
|
bool show_demo = false;
|
||
|
bool show_debug = true;
|
||
|
|
||
|
sl_vec(game_object*) game_objects = { 0 };
|
||
|
for(int i = 0; i < 10000; i++) {
|
||
|
game_object* obj = calloc(sizeof(game_object), 1);
|
||
|
snprintf(obj->name, 128, "bob %d", i);
|
||
|
obj->uuid = gen_uuid();
|
||
|
|
||
|
sl_vec_push(game_objects, obj);
|
||
|
}
|
||
|
//sl_vec_push(game_objects, (game_object){"john"});
|
||
|
|
||
|
game_object* selected = NULL;
|
||
|
|
||
|
while(!WindowShouldClose()) {
|
||
|
UpdateViewport();
|
||
|
|
||
|
BeginDrawing();
|
||
|
{
|
||
|
ClearBackground(BLACK);
|
||
|
|
||
|
BeginViewport();
|
||
|
{
|
||
|
ClearBackground(BLACK);
|
||
|
BeginMode3D(camera);
|
||
|
{
|
||
|
DrawCube((Vector3){0.0f, 0.0f, 0.0f}, 5.0f, 5.0f, 5.0f, RED);
|
||
|
DrawGrid(10, 10);
|
||
|
}
|
||
|
EndMode3D();
|
||
|
|
||
|
DrawFPS(10, 10);
|
||
|
//DrawText(TextFormat(
|
||
|
|
||
|
/*int y = 50;
|
||
|
for(sl_vec_it(obj, game_objects)) {
|
||
|
DrawText(obj->name, 10, y, 20, WHITE);
|
||
|
y += 20;
|
||
|
}*/
|
||
|
}
|
||
|
EndViewport();
|
||
|
|
||
|
rligBegin();
|
||
|
{
|
||
|
if(igBeginMainMenuBar()) {
|
||
|
if(igBeginMenu("File", true)) {
|
||
|
if(igMenuItem_Bool("Quit", "ESC", false, true)) {
|
||
|
CloseWindow();
|
||
|
}
|
||
|
igEndMenu();
|
||
|
}
|
||
|
|
||
|
if(igBeginMenu("Debug", true)) {
|
||
|
igCheckbox("Show demo window", &show_demo);
|
||
|
igEndMenu();
|
||
|
}
|
||
|
|
||
|
igEndMainMenuBar();
|
||
|
}
|
||
|
|
||
|
igDockSpaceOverViewport(NULL, 0, NULL);
|
||
|
|
||
|
if(show_demo)
|
||
|
igShowDemoWindow(&show_demo);
|
||
|
|
||
|
RenderViewport();
|
||
|
|
||
|
igBegin("Game Objects", NULL, 0);
|
||
|
{
|
||
|
for(sl_vec_it(obj_ptr, game_objects)) {
|
||
|
game_object* obj = *obj_ptr;
|
||
|
igPushID_Str(obj->uuid);
|
||
|
if(igSelectable_Bool(obj->name, selected == obj, 0, (ImVec2){0, 0}))
|
||
|
selected = obj;
|
||
|
igPopID();
|
||
|
}
|
||
|
}
|
||
|
igEnd();
|
||
|
|
||
|
igBegin("Properties", NULL, 0);
|
||
|
{
|
||
|
if(selected != NULL) {
|
||
|
igInputText("##name", selected->name, 128, 0, NULL, NULL);
|
||
|
}
|
||
|
}
|
||
|
igEnd();
|
||
|
|
||
|
if(show_debug) {
|
||
|
igBegin("Debug", &show_debug, 0);
|
||
|
{
|
||
|
igText("raylib %s", RAYLIB_VERSION);
|
||
|
igText("OpenGL %s", gl_versions[rlGetVersion()]);
|
||
|
igText("FPS: %d", GetFPS());
|
||
|
igText("Frame time: %f", GetFrameTime());
|
||
|
igText("Cursor hidden: %d", IsCursorHidden());
|
||
|
|
||
|
igText("\nResolutions");
|
||
|
igText("Window: %dx%d", GetScreenWidth(), GetScreenHeight());
|
||
|
for(int i = 0; i < GetMonitorCount(); i++) {
|
||
|
igText("%s: %dx%d@%d", GetMonitorName(i), GetMonitorWidth(i),
|
||
|
GetMonitorHeight(i), GetMonitorRefreshRate(i));
|
||
|
}
|
||
|
}
|
||
|
igEnd();
|
||
|
}
|
||
|
}
|
||
|
rligEnd();
|
||
|
}
|
||
|
EndDrawing();
|
||
|
}
|
||
|
|
||
|
rligShutdown();
|
||
|
CloseWindow();
|
||
|
}
|