first commit

This commit is contained in:
sam 2024-05-16 22:37:46 +12:00
commit b31e7e35e5
47 changed files with 17107 additions and 0 deletions

4
.gitignore vendored Normal file
View file

@ -0,0 +1,4 @@
*.a
obj/
bin/
build/

3
.gitmodules vendored Normal file
View file

@ -0,0 +1,3 @@
[submodule "vendor/glfw"]
path = vendor/glfw
url = https://github.com/TheCherno/glfw

18
Makefile Normal file
View file

@ -0,0 +1,18 @@
premake:
./premake5 gmake2
gearlib-debug: premake
make -C build config=debug
run: gearlib-debug
cd examples && ../bin/Debug/test/test
gearlib-release: premake
make -C build config=release
install: gearlib-release
cp include/* /usr/local/include -r
cp bin/Release/gearlib/libgearlib.a bin/Release/glfw/libglfw.a /usr/local/lib
clean:
make -C build clean

BIN
examples/assets/cat.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 123 KiB

BIN
examples/assets/cuddle.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 209 KiB

BIN
examples/assets/parrots.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 288 KiB

13
examples/assets/quad.frag Normal file
View file

@ -0,0 +1,13 @@
#version 460 core
layout(location = 0) out vec4 color;
struct VertexOutput {
vec4 Color;
};
layout(location = 0) in VertexOutput Input;
void main() {
color = Input.Color;
}

21
examples/assets/quad.vert Normal file
View file

@ -0,0 +1,21 @@
#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
struct VertexOutput {
vec4 Color;
};
layout(location = 0) out VertexOutput Output;
layout(std140, binding = 0) uniform Camera {
mat4 view;
mat4 projection;
};
void main() {
Output.Color = a_Color;
gl_Position = projection * view * vec4(a_Position, 1.0);
}

View file

@ -0,0 +1,17 @@
#version 460 core
layout(location = 0) out vec4 color;
struct VertexOutput {
vec4 Tint;
vec2 TexCoord;
};
layout(location = 0) in VertexOutput Input;
layout(location = 2) in flat float TexID;
layout(binding = 0) uniform sampler2D textures[32];
void main() {
color = texture(textures[int(TexID)], Input.TexCoord) * Input.Tint;
}

View file

@ -0,0 +1,27 @@
#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Tint;
layout(location = 2) in vec2 a_TexCoord;
layout(location = 3) in float a_TexID;
struct VertexOutput {
vec4 Tint;
vec2 TexCoord;
};
layout(location = 0) out VertexOutput Output;
layout(location = 2) out flat float TexID;
layout(std140, binding = 0) uniform Camera {
mat4 view;
mat4 projection;
};
void main() {
Output.Tint = a_Tint;
Output.TexCoord = a_TexCoord;
TexID = a_TexID;
gl_Position = projection * view * vec4(a_Position, 1.0);
}

39
examples/quad.cpp Normal file
View file

@ -0,0 +1,39 @@
#include <gearlib.h>
int main() {
Window window = create_window(800, 600, "textures");
glfwSwapInterval(0); // fps unlock
setup_quads();
Camera* camera = create_camera(vec2(0.0f, 0.0f));
UniformBuffer* camera_buffer = create_uniform_buffer(sizeof(CameraMatrices));
double time = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
process_input(window);
update_camera(camera, window);
set_uniform_data(camera_buffer, camera->m);
glClearColor(vec4_spread(BLUE));
glClear(GL_COLOR_BUFFER_BIT);
draw_quad(vec2(10, 10), vec2(500, 500), RED);
flush();
double end_time = glfwGetTime();
double frame_time = end_time - time;
time = end_time;
double fps = 1.0 / frame_time;
printf("frame_time: %lf fps: %lf\n", frame_time, fps);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

44
examples/test.cpp Normal file
View file

@ -0,0 +1,44 @@
#include <gearlib.h>
int main() {
Window window = create_window(800, 600, "test");
glfwSwapInterval(0); // fps unlock
enable_debugging();
setup_textures();
Camera* camera = create_camera(vec2(0.0f, 0.0f));
UniformBuffer* camera_buffer = create_uniform_buffer(sizeof(CameraMatrices));
Texture cat = load_texture("assets/cat.png");
double time = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
process_input(window);
update_camera(camera, window);
set_uniform_data(camera_buffer, camera->m);
glClearColor(vec4_spread(BLACK));
glClear(GL_COLOR_BUFFER_BIT);
for(int i = 0; i < 32; i++) {
draw_texture(cat, vec2(rand() % 600, rand() % 600), vec2(500.0f, 500.0f), WHITE);
}
flush();
double end_time = glfwGetTime();
double frame_time = end_time - time;
time = end_time;
double fps = 1.0 / frame_time;
printf("frame_time: %lf fps: %lf\n", frame_time, fps);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

41
examples/textures.cpp Normal file
View file

@ -0,0 +1,41 @@
#include <gearlib.h>
int main() {
Window window = create_window(800, 600, "textures");
glfwSwapInterval(0); // fps unlock
setup_textures();
Camera* camera = create_camera(vec2(0.0f, 0.0f));
UniformBuffer* camera_buffer = create_uniform_buffer(sizeof(CameraMatrices));
Texture cat = load_texture("assets/cat.png");
double time = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
process_input(window);
update_camera(camera, window);
set_uniform_data(camera_buffer, camera->m);
glClearColor(vec4_spread(BLUE));
glClear(GL_COLOR_BUFFER_BIT);
draw_texture(cat, vec2(250.0f, 250.0f), vec2(500.0f, 500.0f), WHITE);
flush();
double end_time = glfwGetTime();
double frame_time = end_time - time;
time = end_time;
double fps = 1.0 / frame_time;
printf("frame_time: %lf fps: %lf\n", frame_time, fps);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

21
include/gearlib.h Normal file
View file

@ -0,0 +1,21 @@
#ifndef __GEARLIB_H__
#define __GEARLIB_H__
#define MAX_VERTICES 2500
#include <gearlib/slibs.h>
#include <gearlib/colors.h>
#include <gearlib/raymath.h>
#include <gearlib/init.h>
#include <gearlib/shaders.h>
#include <gearlib/events.h>
#include <gearlib/debugging.h>
#include <gearlib/vertex.h>
#include <gearlib/renderer.h>
#include <gearlib/camera.h>
#include <gearlib/batch.h>
#include <gearlib/quad.h>
#include <gearlib/textures.h>
#include <gearlib/uniform_buffer.h>
#endif

View file

@ -0,0 +1,311 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

39
include/gearlib/batch.h Normal file
View file

@ -0,0 +1,39 @@
#ifndef __BATCH_H__
#define __BATCH_H__
#include <gearlib.h>
#include <vector>
typedef struct BatchStats {
uint32_t draw_calls;
uint32_t total_verts;
} BatchStats;
typedef struct RenderBatch {
uint32_t vbo, vao;
uint32_t shader;
void* vertices;
void* vertex_ptr;
size_t vertex_size;
uint32_t vertex_count;
uint32_t max_vertices;
std::vector<VertexAttrib> layout;
BatchStats stats;
void* data;
void (*flush_callback)(struct RenderBatch*);
} RenderBatch;
extern std::vector<RenderBatch*> batches;
RenderBatch* create_batch(size_t vert_size, uint32_t max_verts);
void flush();
void flush_batch(RenderBatch* batch);
void batch_add_attrib(RenderBatch* batch, VertexAttrib attr);
void batch_bind_attribs(RenderBatch* batch);
bool batch_needs_flush(RenderBatch* batch, uint32_t vertex_add);
#endif

23
include/gearlib/camera.h Normal file
View file

@ -0,0 +1,23 @@
#ifndef __CAMERA_H__
#define __CAMERA_H__
enum CAMERA_PROJECTION {
CAMERA_ORTHOGRAPHIC = 0,
CAMERA_PERSPECTIVE
};
typedef struct CameraMatrices {
mat4 view;
mat4 projection;
} CameraMatrices;
typedef struct Camera {
vec3 position;
int projection;
struct CameraMatrices* m;
} Camera;
Camera* create_camera(vec2 pos);
void update_camera(Camera* camera, Window window);
#endif

12
include/gearlib/colors.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef __COLORS_H__
#define __COLORS_H__
#define WHITE vec4(1.0f, 1.0f, 1.0f, 1.0f)
#define BLACK vec4(0.0f, 0.0f, 0.0f, 1.0f)
#define RED vec4(1.0f, 0.0f, 0.0f, 1.0f)
#define GREEN vec4(0.0f, 1.0f, 0.0f, 1.0f)
#define BLUE vec4(0.0f, 0.0f, 1.0f, 1.0f)
#define BLANK vec4(0.0f, 0.0f, 0.0f, 0.0f)
#endif

View file

@ -0,0 +1,6 @@
#ifndef __DEBUGGING_H__
#define __DEBUGGING_H__
void enable_debugging();
#endif

9
include/gearlib/events.h Normal file
View file

@ -0,0 +1,9 @@
#ifndef __EVENTS_H__
#define __EVENTS_H__
#include <gearlib.h>
void framebuffer_size_callback(Window window, int width, int height);
void process_input(Window window);
#endif

3637
include/gearlib/glad/gl.h Normal file

File diff suppressed because it is too large Load diff

11
include/gearlib/init.h Normal file
View file

@ -0,0 +1,11 @@
#ifndef __INIT_H__
#define __INIT_H__
#include <gearlib/opengl.h>
typedef GLFWwindow* Window;
void init_gl(int major, int minor);
Window create_window(int width, int height, const char* title);
#endif

7
include/gearlib/opengl.h Normal file
View file

@ -0,0 +1,7 @@
#ifndef __OPENGL_H__
#define __OPENGL_H__
#include <gearlib/glad/gl.h>
#include <gearlib/GLFW/glfw3.h>
#endif

21
include/gearlib/quad.h Normal file
View file

@ -0,0 +1,21 @@
#ifndef __QUAD_H__
#define __QUAD_H__
#include <gearlib.h>
void setup_quads();
void draw_quad(vec2 pos, vec2 size, vec4 color);
void draw_quad_trans(mat4 transform, vec4 color);
void batch_draw_quad(RenderBatch* batch, mat4 transform, vec4 color);
RenderBatch* create_quad_batch();
extern RenderBatch* quad_batch;
typedef struct {
vec3 Position;
vec4 Color;
} QuadVertex;
extern vec3 quad_vertex_positions[6];
#endif

2546
include/gearlib/raymath.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,8 @@
#ifndef __RENDERER_H__
#define __RENDERER_H__
#include <stdint.h>
void renderer_draw(uint32_t vao, int count);
#endif

10
include/gearlib/shaders.h Normal file
View file

@ -0,0 +1,10 @@
#ifndef __SHADERS_H__
#define __SHADERS_H__
#include <stdint.h>
uint32_t compile_shader(const char* path, int32_t type);
uint32_t compile_shader_text(const char* name, const char* text, int32_t type);
uint32_t load_shader_program(uint32_t shader, ...);
#endif

7985
include/gearlib/stb_image.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,30 @@
#ifndef __TEXTURES_H__
#define __TEXTURES_H__
#include <gearlib.h>
#include <stdint.h>
typedef uint32_t Texture;
void setup_textures();
Texture load_texture(const char* path);
void draw_texture(Texture id, vec2 pos, vec2 size, vec4 tint);
void draw_texture_trans(Texture id, mat4 transform, vec4 tint);
void batch_draw_texture(RenderBatch* batch, Texture id, mat4 transform, vec4 tint);
RenderBatch* create_texture_quad_batch();
extern RenderBatch* texture_quad_batch;
extern int max_textures;
typedef struct {
vec3 Position;
vec4 Tint;
vec2 TexCoord;
float TexID;
} TextureQuadVertex;
typedef struct {
float texture_index;
} TextureQuadBatchData;
#endif

View file

@ -0,0 +1,12 @@
#ifndef __UNIFORM_BUFFER_H__
#define __UNIFORM_BUFFER_H__
typedef struct UniformBuffer {
size_t size;
uint32_t ubo;
} UniformBuffer;
UniformBuffer* create_uniform_buffer(size_t size);
void set_uniform_data(UniformBuffer* buffer, void* data);
#endif

12
include/gearlib/vertex.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef __VERTEX_H__
#define __VERTEX_H__
#include <stddef.h>
typedef struct VertexAttrib {
int type;
size_t size;
int count;
} VertexAttrib;
#endif

BIN
premake5 Executable file

Binary file not shown.

BIN
premake5.exe Normal file

Binary file not shown.

45
premake5.lua Normal file
View file

@ -0,0 +1,45 @@
local includes = { "include", "include/gearlib" }
workspace "gearlib"
configurations { "Debug", "Release" }
location "build"
outputdir = "%{cfg.buildcfg}-%{cfg.system}"
include "vendor/glfw"
project "gearlib"
kind "StaticLib"
language "C++"
targetdir "bin/%{cfg.buildcfg}/gearlib"
files { "include/**.h", "src/**.cpp", "src/**.c" }
includedirs(includes)
links { "GLFW", "m" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
project "test"
kind "ConsoleApp"
language "C++"
targetdir "bin/%{cfg.buildcfg}/test"
files { "examples/test.cpp" }
includedirs(includes)
links { "GLFW", "gearlib", "m" }
debugdir "examples"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"

72
src/batch.cpp Normal file
View file

@ -0,0 +1,72 @@
#include <gearlib.h>
#include <vector>
std::vector<RenderBatch*> batches;
RenderBatch* create_batch(size_t vert_size, uint32_t max_verts) {
RenderBatch* batch = new RenderBatch();
batches.push_back(batch);
glCreateBuffers(1, &batch->vbo);
glCreateVertexArrays(1, &batch->vao);
batch->vertex_size = vert_size;
batch->max_vertices = max_verts;
batch->vertices = calloc(vert_size, max_verts);
batch->vertex_ptr = batch->vertices;
glNamedBufferStorage(batch->vbo, vert_size * max_verts, NULL, GL_DYNAMIC_STORAGE_BIT);
return batch;
}
void flush() {
for(int i = 0; i < batches.size(); i++) {
RenderBatch* batch = batches[i];
batch->stats.total_verts = 0;
batch->stats.draw_calls = 0;
flush_batch(batch);
}
}
void flush_batch(RenderBatch* batch) {
batch->stats.total_verts += batch->vertex_count;
glUseProgram(batch->shader);
if(batch->flush_callback != NULL)
batch->flush_callback(batch);
glNamedBufferSubData(batch->vbo, 0, batch->vertex_size * batch->vertex_count, batch->vertices);
renderer_draw(batch->vao, batch->vertex_count);
batch->vertex_count = 0;
batch->vertex_ptr = batch->vertices;
glUseProgram(0);
batch->stats.draw_calls++;
}
void batch_add_attrib(RenderBatch* batch, VertexAttrib attr) {
batch->layout.push_back(attr);
}
void batch_bind_attribs(RenderBatch* batch) {
size_t stride = 0;
for(int i = 0; i < batch->layout.size(); i++) {
VertexAttrib attr = batch->layout[i];
glEnableVertexArrayAttrib(batch->vao, i);
glVertexArrayAttribFormat(batch->vao, i, attr.count, attr.type, GL_FALSE, stride);
glVertexArrayAttribBinding(batch->vao, i, 0);
stride += attr.size * attr.count;
}
glVertexArrayVertexBuffer(batch->vao, 0, batch->vbo, 0, stride);
}
bool batch_needs_flush(RenderBatch* batch, uint32_t vertex_add) {
return batch->vertex_size * (batch->vertex_count + vertex_add) >= batch->vertex_size * batch->max_vertices;
}

28
src/camera.cpp Normal file
View file

@ -0,0 +1,28 @@
#include <gearlib.h>
#include <stdlib.h>
Camera* create_camera(vec2 pos) {
Camera* camera = new Camera();
camera->position = vec3(pos.x, pos.y, -3.0f);
camera->m = new CameraMatrices();
return camera;
}
void update_camera(Camera* camera, Window window) {
int width, height;
glfwGetWindowSize(window, &width, &height);
assert(camera != NULL);
camera->m->view = mat4Transpose(mat4Translate(vec3_spread(camera->position)));
switch(camera->projection) {
case CAMERA_ORTHOGRAPHIC:
camera->m->projection = mat4Transpose(mat4Ortho(0.0f, width, height, 0.0f, 0.0f, 1000.0f));
break;
case CAMERA_PERSPECTIVE:
camera->m->projection = mat4Transpose(mat4Perspective(45.0f * DEG2RAD, ((double)width / (double)height), 0.1f, 100.0f));
break;
}
}

50
src/debugging.cpp Normal file
View file

@ -0,0 +1,50 @@
#include <debugging.h>
#include <opengl.h>
#include <iostream>
void message_callback(int32_t source, int32_t type, uint32_t id, int32_t severity, size_t length, char const* message, void const* user_param)
{
auto const src_str = [source]() {
switch (source)
{
case GL_DEBUG_SOURCE_API: return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WINDOW SYSTEM";
case GL_DEBUG_SOURCE_SHADER_COMPILER: return "SHADER COMPILER";
case GL_DEBUG_SOURCE_THIRD_PARTY: return "THIRD PARTY";
case GL_DEBUG_SOURCE_APPLICATION: return "APPLICATION";
case GL_DEBUG_SOURCE_OTHER: return "OTHER";
default: return "Unknown";
}
}();
auto const type_str = [type]() {
switch (type)
{
case GL_DEBUG_TYPE_ERROR: return "ERROR";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
case GL_DEBUG_TYPE_MARKER: return "MARKER";
case GL_DEBUG_TYPE_OTHER: return "OTHER";
default: return "Unknown";
}
}();
auto const severity_str = [severity]() {
switch (severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
case GL_DEBUG_SEVERITY_LOW: return "LOW";
case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
default: return "Unknown";
}
}();
std::cout << src_str << ", " << type_str << ", " << severity_str << ", " << id << ": " << message << '\n';
}
void enable_debugging() {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);
glDebugMessageCallback((GLDEBUGPROC)message_callback, NULL);
}

11
src/events.cpp Normal file
View file

@ -0,0 +1,11 @@
#include <gearlib.h>
void framebuffer_size_callback(Window window, int width, int height) {
glViewport(0, 0, width, height);
}
void process_input(Window window) {
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}

1620
src/gl.c Normal file

File diff suppressed because it is too large Load diff

7
src/implementations.c Normal file
View file

@ -0,0 +1,7 @@
#define STBI_NO_SIMD
#define STBI_FAILURE_USERMSG
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define RAYMATH_IMPLEMENTATION
#include <raymath.h>

50
src/init.cpp Normal file
View file

@ -0,0 +1,50 @@
#include <gearlib.h>
#include <opengl.h>
bool gl_initialized = false;
void init_gl(int major, int minor) {
if(!glfwInit()) {
printf("[GLFW] Failed to initialize\n");
exit(-1);
} else {
printf("[GLFW] Initialized successfully\n");
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
printf("[OPENGL] Using OpenGL %d.%d\n", major, minor);
gl_initialized = true;
}
Window create_window(int width, int height, const char* title) {
if(!gl_initialized) init_gl(4, 6);
Window window = glfwCreateWindow(width, height, title, NULL, NULL);
if(!window) {
printf("[GLFW] Failed to create window\n");
glfwTerminate();
exit(-1);
} else {
printf("[GLFW] Window created successfully\n");
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) {
printf("[GLAD] Failed to initialize\n");
exit(-1);
} else {
printf("[GLAD] Initialized successfully\n");
}
glViewport(0, 0, width, height);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return window;
}

68
src/quad.cpp Normal file
View file

@ -0,0 +1,68 @@
#include <gearlib.h>
#include <assert.h>
vec3 quad_vertex_positions[6] = {
{ -0.5f, 0.5f, 0.0f },
{ -0.5f, -0.5f, 0.0f },
{ 0.5f, -0.5f, 0.0f },
{ -0.5f, 0.5f, 0.0f },
{ 0.5f, -0.5f, 0.0f },
{ 0.5f, 0.5f, 0.0f },
};
RenderBatch* quad_batch = NULL;
void setup_quads() {
quad_batch = create_quad_batch();
}
void draw_quad(vec2 pos, vec2 size, vec4 color) {
mat4 transform = mat4Multiply(
mat4Scale(size.x, size.y, 1.0f),
mat4Translate(pos.x, pos.y, 0.0f));
draw_quad_trans(transform, color);
}
void draw_quad_trans(mat4 transform, vec4 color) {
assert(quad_batch != NULL && "quad_batch is null, was setup_quads() called?");
batch_draw_quad(quad_batch, transform, color);
}
void batch_draw_quad(RenderBatch* batch, mat4 transform, vec4 color) {
uint32_t vertex_add = 6;
if(batch_needs_flush(batch, vertex_add))
flush_batch(batch);
for(int i = 0; i < vertex_add; i++) {
QuadVertex* vertex = (QuadVertex*)batch->vertex_ptr;
vertex->Position = vec3Transform(quad_vertex_positions[i], transform);
vertex->Color = color;
batch->vertex_ptr = (QuadVertex*)batch->vertex_ptr + 1;
batch->vertex_count++;
}
}
RenderBatch* create_quad_batch() {
RenderBatch* quad_batch = create_batch(sizeof(QuadVertex), MAX_VERTICES);
quad_batch->shader = load_shader_program(
compile_shader("assets/quad.vert", GL_VERTEX_SHADER),
compile_shader("assets/quad.frag", GL_FRAGMENT_SHADER), 0);
batch_add_attrib(quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 3
}); // pos
batch_add_attrib(quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 4
}); // color
batch_bind_attribs(quad_batch);
return quad_batch;
}

8
src/renderer.cpp Normal file
View file

@ -0,0 +1,8 @@
#include <gearlib.h>
#include <opengl.h>
void renderer_draw(uint32_t vao, int count) {
glBindVertexArray(vao);
glDrawArrays(GL_TRIANGLES, 0, count);
glBindVertexArray(0);
}

76
src/shaders.cpp Normal file
View file

@ -0,0 +1,76 @@
#include <shaders.h>
#include <opengl.h>
#include <vector>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <string>
#include <fstream>
uint32_t compile_shader(const char* path, int32_t type) {
std::ifstream file(path);
std::string source((std::istreambuf_iterator<char>(file)),
std::istreambuf_iterator<char>());
const char* source_cstr = source.c_str();
uint32_t id = compile_shader_text(path, source_cstr, type);
return id;
}
uint32_t compile_shader_text(const char* name, const char* text, int32_t type) {
uint32_t id = glCreateShader(type);
glShaderSource(id, 1, &text, NULL);
glCompileShader(id);
int success;
char info_log[512];
glGetShaderiv(id, GL_COMPILE_STATUS, &success);
if(!success) {
glGetShaderInfoLog(id, 512, NULL, info_log);
printf("[Shader %d, %s] Failed to compile: %s\n", id, name, info_log);
exit(-1);
} else {
printf("[Shader %d, %s] Compiled successfully\n", id, name);
}
return id;
}
uint32_t load_shader_program(uint32_t shader, ...) {
std::vector<uint32_t> shaders;
va_list args;
va_start(args, shader);
while(shader != 0) {
shaders.push_back(shader);
shader = va_arg(args, uint32_t);
}
va_end(args);
uint32_t program = glCreateProgram();
for(const auto& shader : shaders) {
glAttachShader(program, shader);
printf("[Shader %d] Attached to program %d\n", shader, program);
}
glLinkProgram(program);
int success;
char info_log[512];
glGetProgramiv(program, GL_LINK_STATUS, &success);
if(!success) {
glGetProgramInfoLog(program, 512, NULL, info_log);
printf("[Program %d] Failed to link: %s\n", program, info_log);
exit(-1);
} else {
printf("[Program %d] Linked successfully\n", program);
}
for(const auto& shader : shaders) {
glDeleteShader(shader);
printf("[Shader %d] Deleted successfully\n", shader);
}
return program;
}

128
src/textures.cpp Normal file
View file

@ -0,0 +1,128 @@
#include <textures.h>
#include <stb_image.h>
#include <opengl.h>
#include <assert.h>
RenderBatch* texture_quad_batch = NULL;
int max_textures;
void setup_textures() {
texture_quad_batch = create_texture_quad_batch();
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_textures);
if(max_textures > 32) max_textures = 32;
}
uint32_t load_texture(const char* path) {
uint32_t id;
glCreateTextures(GL_TEXTURE_2D, 1, &id);
uint8_t default_texture[] = {
0, 0, 0, 255, 255, 0, 255, 255,
255, 0, 255, 255, 0, 0, 0, 255 };
int width = 2, height = 2, channels;
uint8_t* pixels = stbi_load(path, &width, &height, &channels, 4);
if(pixels) {
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureStorage2D(id, 1, GL_RGBA8, width, height);
glTextureSubImage2D(id, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
printf("[Texture %d, %s] Loaded successfully (%dx%d, %d channels)\n", id, path, width, height, channels);
} else {
glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureStorage2D(id, 1, GL_RGBA8, width, height);
glTextureSubImage2D(id, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, default_texture);
printf("[Texture %d, %s] Failed to load image data: %s\n", id, path, stbi_failure_reason());
}
return id;
}
vec2 texture_quad_texcoords[] = {
{ 0.0f, 1.0f },
{ 0.0f, 0.0f },
{ 1.0f, 0.0f },
{ 0.0f, 1.0f },
{ 1.0f, 0.0f },
{ 1.0f, 1.0f }
};
void draw_texture(Texture id, vec2 pos, vec2 size, vec4 tint) {
mat4 transform = mat4Multiply(
mat4Scale(size.x, size.y, 1.0f),
mat4Translate(pos.x, pos.y, 0.0f));
draw_texture_trans(id, transform, tint);
}
void draw_texture_trans(Texture id, mat4 transform, vec4 tint) {
assert(texture_quad_batch != NULL && "texture_quad_batch is null, was setup_textures() called?");
batch_draw_texture(texture_quad_batch, id, transform, tint);
}
void batch_draw_texture(RenderBatch* batch, Texture texture, mat4 transform, vec4 color) {
TextureQuadBatchData* batch_data = (TextureQuadBatchData*)batch->data;
uint32_t vertex_add = 6;
if(batch_needs_flush(batch, vertex_add) || batch_data->texture_index >= max_textures)
flush_batch(batch);
uint32_t tex_id = batch_data->texture_index++;
glBindTextureUnit(tex_id, texture);
for(int i = 0; i < vertex_add; i++) {
TextureQuadVertex* vertex = (TextureQuadVertex*)batch->vertex_ptr;
vertex->Position = vec3Transform(quad_vertex_positions[i], transform);
vertex->Tint = color;
vertex->TexCoord = texture_quad_texcoords[i];
vertex->TexID = tex_id;
batch->vertex_ptr = (TextureQuadVertex*)batch->vertex_ptr + 1;
batch->vertex_count++;
}
}
void texture_flush_callback(RenderBatch* batch) {
TextureQuadBatchData* data = (TextureQuadBatchData*)batch->data;
data->texture_index = 0;
}
RenderBatch* create_texture_quad_batch() {
RenderBatch* texture_quad_batch = create_batch(sizeof(TextureQuadVertex), MAX_VERTICES);
texture_quad_batch->shader = load_shader_program(
compile_shader("assets/texture.vert", GL_VERTEX_SHADER),
compile_shader("assets/texture.frag", GL_FRAGMENT_SHADER), 0);
texture_quad_batch->data = new TextureQuadBatchData();
texture_quad_batch->flush_callback = &texture_flush_callback;
batch_add_attrib(texture_quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 3
}); // pos
batch_add_attrib(texture_quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 4
}); // color
batch_add_attrib(texture_quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 2
}); // texcoord
batch_add_attrib(texture_quad_batch, (VertexAttrib){
.type = GL_FLOAT, .size = sizeof(float), .count = 1
}); // texid
batch_bind_attribs(texture_quad_batch);
return texture_quad_batch;
}

16
src/uniform_buffer.cpp Normal file
View file

@ -0,0 +1,16 @@
#include <gearlib.h>
UniformBuffer* create_uniform_buffer(size_t size) {
UniformBuffer* buffer = (UniformBuffer*)calloc(sizeof(UniformBuffer), 1);
buffer->size = size;
glCreateBuffers(1, &buffer->ubo);
glNamedBufferStorage(buffer->ubo, buffer->size, NULL, GL_DYNAMIC_STORAGE_BIT);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer->ubo);
return buffer;
}
void set_uniform_data(UniformBuffer* buffer, void* data) {
glNamedBufferSubData(buffer->ubo, 0, buffer->size, data);
}

1
vendor/glfw vendored Submodule

@ -0,0 +1 @@
Subproject commit 026a148d7dd78d597de380c4e77ca0869f0ceaab