gearlib/include/camera.h

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#ifndef __CAMERA_H__
#define __CAMERA_H__
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enum CAMERA_PROJECTION {
CAMERA_ORTHOGRAPHIC = 0,
CAMERA_PERSPECTIVE
};
typedef struct CameraMatrices {
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mat4 view;
mat4 projection;
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} CameraMatrices;
typedef struct Camera {
vec3 position;
int projection;
struct CameraMatrices* m;
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} Camera;
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Camera* create_camera(vec2 pos);
void update_camera(Camera* camera, Window window);
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#endif