lots of changes

This commit is contained in:
sam 2024-04-29 22:41:13 +12:00
parent 62ea95edf9
commit 385896da0f
13 changed files with 298 additions and 45 deletions

6
include/debugging.h Normal file
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@ -0,0 +1,6 @@
#ifndef __DEBUGGING_H__
#define __DEBUGGING_H__
void enable_debugging();
#endif

9
include/events.h Normal file
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#ifndef __EVENTS_H__
#define __EVENTS_H__
#include <types.h>
void framebuffer_size_callback(Window window, int width, int height);
void process_input(Window window);
#endif

9
include/init.h Normal file
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#ifndef __INIT_H__
#define __INIT_H__
#include <types.h>
void init_gl(int major, int minor);
Window create_window(int width, int height, const char* title);
#endif

7
include/opengl.h Normal file
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#ifndef __OPENGL_H__
#define __OPENGL_H__
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#endif

9
include/shaders.h Normal file
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#ifndef __SHADERS_H__
#define __SHADERS_H__
#include <stdint.h>
uint32_t compile_shader(const char* path, int32_t type);
uint32_t load_shader_program(uint32_t shader, ...);
#endif

8
include/types.h Normal file
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#ifndef __TYPES_H__
#define __TYPES_H__
#include <opengl.h>
typedef GLFWwindow* Window;
#endif

8
shader.frag Normal file
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#version 460 core
in vec4 fragColor;
out vec4 finalColor;
void main() {
finalColor = fragColor;
}

10
shader.vert Normal file
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#version 460 core
layout(location = 0) in vec3 aPos;
out vec4 fragColor;
void main() {
gl_Position = vec4(aPos, 1.0);
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

79
src/debugging.c Normal file
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@ -0,0 +1,79 @@
#include <debugging.h>
#include <stdint.h>
#include <stddef.h>
#include <stdio.h>
#include <opengl.h>
void message_callback(int32_t source, int32_t type, uint32_t id, int32_t severity, size_t length, char const* message, void const* user_param)
{
char* src_str;
switch (source) {
case GL_DEBUG_SOURCE_API:
src_str = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
src_str = "WINDOW SYSTEM";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
src_str = "SHADER COMPILER";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
src_str = "THIRD PARTY";
break;
case GL_DEBUG_SOURCE_APPLICATION:
src_str = "APPLICATION";
break;
case GL_DEBUG_SOURCE_OTHER:
src_str = "OTHER";
break;
}
char* type_str;
switch (type) {
case GL_DEBUG_TYPE_ERROR:
type_str = "ERROR";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
type_str = "DEPRECATED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
type_str = "UNDEFINED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_PORTABILITY:
type_str = "PORTABILITY";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
type_str = "PERFORMANCE";
break;
case GL_DEBUG_TYPE_MARKER:
type_str = "MARKER";
break;
case GL_DEBUG_TYPE_OTHER:
type_str = "OTHER";
break;
}
char* severity_str;
switch (severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION:
severity_str = "NOTIFICATION";
break;
case GL_DEBUG_SEVERITY_LOW:
severity_str = "LOW";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
severity_str = "MEDIUM";
break;
case GL_DEBUG_SEVERITY_HIGH:
severity_str = "HIGH";
break;
}
printf("[%s] %s (%s): %d, %s\n", src_str, type_str, severity_str, id, message);
}
void enable_debugging() {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, NULL, GL_FALSE);
glDebugMessageCallback((GLDEBUGPROC)message_callback, NULL);
}

11
src/events.c Normal file
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#include <events.h>
void framebuffer_size_callback(Window window, int width, int height) {
glViewport(0, 0, width, height);
}
void process_input(Window window) {
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}

43
src/init.c Normal file
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#include <init.h>
#include <stdio.h>
#include <stdlib.h>
#include <events.h>
#include <opengl.h>
void init_gl(int major, int minor) {
if(!glfwInit()) {
printf("[GLFW] Failed to initialize\n");
exit(-1);
} else {
printf("[GLFW] Initialized successfully\n");
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
Window create_window(int width, int height, const char* title) {
Window window = glfwCreateWindow(width, height, title, NULL, NULL);
if(!window) {
printf("[GLFW] Failed to create window\n");
glfwTerminate();
exit(-1);
} else {
printf("[GLFW] Window created successfully\n");
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) {
printf("[GLAD] Failed to initialize\n");
exit(-1);
} else {
printf("[GLAD] Initialized successfully\n");
}
glViewport(0, 0, width, height);
return window;
}

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@ -1,51 +1,33 @@
#include <stdio.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#include <stdlib.h>
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
void process_input(GLFWwindow *window) {
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
void init_glfw(int major, int minor) {
if(!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW\n");
exit(-1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
GLFWwindow* create_window(int width, int height, const char* title) {
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
if(!window) {
fprintf(stderr, "Failed to create GLFW window\n");
glfwTerminate();
exit(-1);
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) {
fprintf(stderr, "Failed to initialize GLAD\n");
exit(-1);
}
glViewport(0, 0, width, height);
return window;
}
#include <init.h>
#include <debugging.h>
#include <shaders.h>
#include <events.h>
int main() {
init_glfw(4, 6);
init_gl(4, 6);
GLFWwindow* window = create_window(800, 600, "gearlib");
enable_debugging();
float vertices[] = {
-0.5f, -0.5f, 0.0f, // bottom left
0.5f, -0.5f, 0.0f, // bottom right
0.0f, 0.5f, 0.0f // top
};
uint32_t vbo;
glCreateBuffers(1, &vbo);
glNamedBufferStorage(vbo, sizeof(vertices), vertices, GL_DYNAMIC_STORAGE_BIT);
uint32_t vao;
glCreateVertexArrays(1, &vao);
glVertexArrayVertexBuffer(vao, 0, vbo, 0, 3 * sizeof(float));
glEnableVertexArrayAttrib(vao, 0);
glVertexArrayAttribFormat(vao, 0, 3, GL_FLOAT, GL_FALSE, 0);
glVertexArrayAttribBinding(vao, 0, 0);
uint32_t program = load_shader_program(
compile_shader("shader.vert", GL_VERTEX_SHADER),
compile_shader("shader.frag", GL_FRAGMENT_SHADER), 0);
while (!glfwWindowShouldClose(window)) {
process_input(window);
@ -53,6 +35,11 @@ int main() {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program);
glBindVertexArray(vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}

67
src/shaders.c Normal file
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#include <shaders.h>
#include <stdarg.h>
#define SL_IMPLEMENTATION
#include <slibs/slibs.h>
#include <opengl.h>
uint32_t compile_shader(const char* path, int32_t type) {
sl_string source = { 0 };
sl_read_file(path, &source);
const char* source_cstr = sl_c_str(source);
uint32_t shader = glCreateShader(type);
glShaderSource(shader, 1, &source_cstr, NULL);
glCompileShader(shader);
sl_str_free(source);
int success;
char info_log[512];
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if(!success) {
glGetShaderInfoLog(shader, 512, NULL, info_log);
printf("[Shader %d, %s] Failed to compile: %s\n", shader, path, info_log);
exit(-1);
} else {
printf("[Shader %d, %s] Compiled successfully\n", shader, path);
}
return shader;
}
uint32_t load_shader_program(uint32_t shader, ...) {
sl_vec(uint32_t) shaders = { 0 };
va_list args;
va_start(args, shader);
while(shader != 0) {
sl_vec_push(shaders, shader);
shader = va_arg(args, uint32_t);
}
va_end(args);
uint32_t program = glCreateProgram();
for(sl_vec_it(shader, shaders)) {
glAttachShader(program, *shader);
printf("[Shader %d] Attached to program %d\n", *shader, program);
}
glLinkProgram(program);
int success;
char info_log[512];
glGetProgramiv(program, GL_LINK_STATUS, &success);
if(!success) {
glGetProgramInfoLog(program, 512, NULL, info_log);
printf("[Program %d] Failed to link: %s\n", program, info_log);
exit(-1);
} else {
printf("[Program %d] Linked successfully\n", program);
}
for(sl_vec_it(shader, shaders)) {
glDeleteShader(*shader);
printf("[Shader %d] Deleted successfully\n", *shader);
}
return program;
}