switch to premake

This commit is contained in:
sam 2024-05-08 17:27:06 +12:00
parent 7d230f2ccf
commit 8ab0f72f56
29 changed files with 492 additions and 62 deletions

2
.gitignore vendored
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@ -1,3 +1,3 @@
*.a
obj/
examples/*.exe
bin/

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@ -1,25 +1,58 @@
LIBRARY=libgearlib.a
CC:=gcc
AR=ar
CFLAGS=-O3 -Iinclude -g
LDFLAGS=-lglfw -lm
CFILES=$(shell cd src && find -L * -type f -name '*.c')
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/, $(CFILES:.c=.o))
$(LIBRARY): $(OBJ) Makefile
$(AR) rcs $(LIBRARY) $(OBJ)
obj/%.o: src/%.c
mkdir -p $(OBJDIR)
$(CC) $(CFLAGS) -c $< -o $@
run: $(LIBRARY)
make -C examples test
cd examples && ./test
clean:
rm -rf $(OBJ) $(LIBRARY)
make -C examples clean
# Alternative GNU Make workspace makefile autogenerated by Premake
ifndef config
config=debug
endif
ifndef verbose
SILENT = @
endif
ifeq ($(config),debug)
gearlib_config = debug
test_config = debug
else ifeq ($(config),release)
gearlib_config = release
test_config = release
else
$(error "invalid configuration $(config)")
endif
PROJECTS := gearlib test
.PHONY: all clean help $(PROJECTS)
all: $(PROJECTS)
gearlib:
ifneq (,$(gearlib_config))
@echo "==== Building gearlib ($(gearlib_config)) ===="
@${MAKE} --no-print-directory -C . -f gearlib.make config=$(gearlib_config)
endif
test: gearlib
ifneq (,$(test_config))
@echo "==== Building test ($(test_config)) ===="
@${MAKE} --no-print-directory -C . -f test.make config=$(test_config)
endif
clean:
@${MAKE} --no-print-directory -C . -f gearlib.make clean
@${MAKE} --no-print-directory -C . -f test.make clean
help:
@echo "Usage: make [config=name] [target]"
@echo ""
@echo "CONFIGURATIONS:"
@echo " debug"
@echo " release"
@echo ""
@echo "TARGETS:"
@echo " all (default)"
@echo " clean"
@echo " gearlib"
@echo " test"
@echo ""
@echo "For more information, see https://github.com/premake/premake-core/wiki"

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@ -4,11 +4,11 @@ CFLAGS = -O3 -I../include
LDFLAGS = -L ../ -lglfw -lgearlib -lm
CFILES=$(shell find -L * -type f -name '*.c')
BINARIES=$(CFILES:.c=.exe)
BINARIES=$(CFILES:.c=)
all: $(BINARIES)
%.exe: %.c
%: %.c
$(CC) $< -o $@ $(CFLAGS) $(LDFLAGS)
clean:

39
examples/quad.c Normal file
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@ -0,0 +1,39 @@
#include <gearlib.h>
int main() {
Window window = create_window(800, 600, "textures");
glfwSwapInterval(0); // fps unlock
setup_quads();
Camera* camera = create_camera(vec2(0.0f, 0.0f));
UniformBuffer* camera_buffer = create_uniform_buffer(sizeof(CameraMatrices));
double time = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
process_input(window);
update_camera(camera, window);
set_uniform_data(camera_buffer, camera->m);
glClearColor(vec4_spread(BLUE));
glClear(GL_COLOR_BUFFER_BIT);
draw_quad(vec2(10, 10), vec2(500, 500), RED);
flush();
double end_time = glfwGetTime();
double frame_time = end_time - time;
time = end_time;
double fps = 1.0 / frame_time;
printf("frame_time: %lf fps: %lf\n", frame_time, fps);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

193
gearlib.make Normal file
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@ -0,0 +1,193 @@
# Alternative GNU Make project makefile autogenerated by Premake
ifndef config
config=debug
endif
ifndef verbose
SILENT = @
endif
.PHONY: clean prebuild
SHELLTYPE := posix
ifeq (.exe,$(findstring .exe,$(ComSpec)))
SHELLTYPE := msdos
endif
# Configurations
# #############################################
RESCOMP = windres
INCLUDES += -Iinclude -Iinclude/gearlib
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MD -MP $(DEFINES) $(INCLUDES)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += -lglfw -lm
LDDEPS +=
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
ifeq ($(config),debug)
TARGETDIR = bin/Debug/gearlib
TARGET = $(TARGETDIR)/libgearlib.a
OBJDIR = obj/Debug/gearlib
DEFINES += -DDEBUG
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g
ALL_LDFLAGS += $(LDFLAGS)
else ifeq ($(config),release)
TARGETDIR = bin/Release/gearlib
TARGET = $(TARGETDIR)/libgearlib.a
OBJDIR = obj/Release/gearlib
DEFINES += -DNDEBUG
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2
ALL_LDFLAGS += $(LDFLAGS) -s
endif
# Per File Configurations
# #############################################
# File sets
# #############################################
GENERATED :=
OBJECTS :=
GENERATED += $(OBJDIR)/batch.o
GENERATED += $(OBJDIR)/camera.o
GENERATED += $(OBJDIR)/debugging.o
GENERATED += $(OBJDIR)/events.o
GENERATED += $(OBJDIR)/gl.o
GENERATED += $(OBJDIR)/implementations.o
GENERATED += $(OBJDIR)/init.o
GENERATED += $(OBJDIR)/quad.o
GENERATED += $(OBJDIR)/renderer.o
GENERATED += $(OBJDIR)/shaders.o
GENERATED += $(OBJDIR)/textures.o
GENERATED += $(OBJDIR)/uniform_buffer.o
OBJECTS += $(OBJDIR)/batch.o
OBJECTS += $(OBJDIR)/camera.o
OBJECTS += $(OBJDIR)/debugging.o
OBJECTS += $(OBJDIR)/events.o
OBJECTS += $(OBJDIR)/gl.o
OBJECTS += $(OBJDIR)/implementations.o
OBJECTS += $(OBJDIR)/init.o
OBJECTS += $(OBJDIR)/quad.o
OBJECTS += $(OBJDIR)/renderer.o
OBJECTS += $(OBJDIR)/shaders.o
OBJECTS += $(OBJDIR)/textures.o
OBJECTS += $(OBJDIR)/uniform_buffer.o
# Rules
# #############################################
all: $(TARGET)
@:
$(TARGET): $(GENERATED) $(OBJECTS) $(LDDEPS) | $(TARGETDIR)
$(PRELINKCMDS)
@echo Linking gearlib
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning gearlib
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(GENERATED)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(GENERATED)) del /s /q $(subst /,\\,$(GENERATED))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild: | $(OBJDIR)
$(PREBUILDCMDS)
ifneq (,$(PCH))
$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)
$(GCH): $(PCH) | prebuild
@echo $(notdir $<)
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) touch "$@"
else
$(SILENT) echo $null >> "$@"
endif
else
$(OBJECTS): | prebuild
endif
# File Rules
# #############################################
$(OBJDIR)/batch.o: src/batch.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/camera.o: src/camera.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/debugging.o: src/debugging.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/events.o: src/events.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/gl.o: src/gl.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/implementations.o: src/implementations.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/init.o: src/init.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/quad.o: src/quad.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/renderer.o: src/renderer.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/shaders.o: src/shaders.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/textures.o: src/textures.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/uniform_buffer.o: src/uniform_buffer.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
-include $(OBJECTS:%.o=%.d)
ifneq (,$(PCH))
-include $(PCH_PLACEHOLDER).d
endif

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@ -3,18 +3,19 @@
#define MAX_VERTICES 2500
#include <colors.h>
#include <raymath.h>
#include <init.h>
#include <shaders.h>
#include <events.h>
#include <debugging.h>
#include <vertex.h>
#include <renderer.h>
#include <camera.h>
#include <batch.h>
#include <quad.h>
#include <textures.h>
#include <uniform_buffer.h>
#include <gearlib/slibs.h>
#include <gearlib/colors.h>
#include <gearlib/raymath.h>
#include <gearlib/init.h>
#include <gearlib/shaders.h>
#include <gearlib/events.h>
#include <gearlib/debugging.h>
#include <gearlib/vertex.h>
#include <gearlib/renderer.h>
#include <gearlib/camera.h>
#include <gearlib/batch.h>
#include <gearlib/quad.h>
#include <gearlib/textures.h>
#include <gearlib/uniform_buffer.h>
#endif

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@ -6,7 +6,6 @@
#include <stdbool.h>
#include <gearlib.h>
#include <slibs.h>
typedef struct BatchStats {
uint32_t draw_calls;

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@ -1,7 +1,7 @@
#ifndef __INIT_H__
#define __INIT_H__
#include <opengl.h>
#include <gearlib/opengl.h>
typedef GLFWwindow* Window;

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@ -1,7 +1,7 @@
#ifndef __OPENGL_H__
#define __OPENGL_H__
#include <glad/gl.h>
#include <gearlib/glad/gl.h>
#include <GLFW/glfw3.h>
#endif

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@ -11,12 +11,7 @@
#define sl_auto(name, x) typeof(x) name = x
#define sl_new(type, ...) \
({ \
type *ptr = malloc(sizeof(type)); \
*ptr = (type){__VA_ARGS__}; \
ptr; \
})
#define sl_new(type) calloc(sizeof(type), 1)
#define sl_init(type, ...) \
(type) { __VA_ARGS__ }

38
premake5.lua Normal file
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@ -0,0 +1,38 @@
workspace "gearlib"
configurations { "Debug", "Release" }
project "gearlib"
kind "StaticLib"
language "C"
targetdir "bin/%{cfg.buildcfg}/gearlib"
files { "include/**.h", "src/**.c" }
includedirs { "include", "include/gearlib" }
links { "glfw", "m" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
project "test"
kind "ConsoleApp"
language "C"
targetdir "bin/%{cfg.buildcfg}/test"
files { "examples/test.c" }
includedirs { "include", "include/gearlib" }
links { "glfw", "gearlib", "m" }
debugdir "examples"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"

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@ -1,11 +1,10 @@
#include <gearlib.h>
#include <stdlib.h>
#include <slibs.h>
BatchList batches = { 0 };
RenderBatch* create_batch(size_t vert_size, uint32_t max_verts) {
RenderBatch* batch = calloc(sizeof(RenderBatch), 1);
RenderBatch* batch = sl_new(RenderBatch);
sl_vec_push(batches, batch);
glCreateBuffers(1, &batch->vbo);
@ -36,13 +35,6 @@ void flush_batch(RenderBatch* batch) {
glUseProgram(batch->shader);
/*glUniformMatrix4fv(0, 1, GL_FALSE,
mat4ToFloat(mat4Multiply(batch->camera->view, batch->camera->projection)));*/
//glUniformMatrix4fv(1, 1, GL_FALSE, mat4ToFloat(batch->camera->view));
//glUniformMatrix4fv(2, 1, GL_FALSE, mat4ToFloat(batch->camera->projection));
if(batch->flush_callback != NULL)
batch->flush_callback(batch);

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@ -2,9 +2,9 @@
#include <stdlib.h>
Camera* create_camera(vec2 pos) {
Camera* camera = calloc(sizeof(Camera), 1);
Camera* camera = sl_new(Camera);
camera->position = vec3(pos, -3.0f);
camera->m = calloc(sizeof(CameraMatrices), 1);
camera->m = sl_new(CameraMatrices);
return camera;
}

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@ -104,7 +104,7 @@ RenderBatch* create_texture_quad_batch() {
compile_shader("assets/texture.vert", GL_VERTEX_SHADER),
compile_shader("assets/texture.frag", GL_FRAGMENT_SHADER), 0);
texture_quad_batch->data = calloc(sizeof(TextureQuadBatchData), 1);
texture_quad_batch->data = sl_new(TextureQuadBatchData);
texture_quad_batch->flush_callback = &texture_flush_callback;
batch_add_attrib(texture_quad_batch, (VertexAttrib){

140
test.make Normal file
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@ -0,0 +1,140 @@
# Alternative GNU Make project makefile autogenerated by Premake
ifndef config
config=debug
endif
ifndef verbose
SILENT = @
endif
.PHONY: clean prebuild
SHELLTYPE := posix
ifeq (.exe,$(findstring .exe,$(ComSpec)))
SHELLTYPE := msdos
endif
# Configurations
# #############################################
RESCOMP = windres
INCLUDES += -Iinclude -Iinclude/gearlib
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MD -MP $(DEFINES) $(INCLUDES)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LINKCMD = $(CC) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
ifeq ($(config),debug)
TARGETDIR = bin/Debug/test
TARGET = $(TARGETDIR)/test
OBJDIR = obj/Debug/test
DEFINES += -DDEBUG
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g
LIBS += bin/Debug/gearlib/libgearlib.a -lglfw -lm
LDDEPS += bin/Debug/gearlib/libgearlib.a
ALL_LDFLAGS += $(LDFLAGS)
else ifeq ($(config),release)
TARGETDIR = bin/Release/test
TARGET = $(TARGETDIR)/test
OBJDIR = obj/Release/test
DEFINES += -DNDEBUG
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2
LIBS += bin/Release/gearlib/libgearlib.a -lglfw -lm
LDDEPS += bin/Release/gearlib/libgearlib.a
ALL_LDFLAGS += $(LDFLAGS) -s
endif
# Per File Configurations
# #############################################
# File sets
# #############################################
GENERATED :=
OBJECTS :=
GENERATED += $(OBJDIR)/test.o
OBJECTS += $(OBJDIR)/test.o
# Rules
# #############################################
all: $(TARGET)
@:
$(TARGET): $(GENERATED) $(OBJECTS) $(LDDEPS) | $(TARGETDIR)
$(PRELINKCMDS)
@echo Linking test
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning test
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(GENERATED)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(GENERATED)) del /s /q $(subst /,\\,$(GENERATED))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild: | $(OBJDIR)
$(PREBUILDCMDS)
ifneq (,$(PCH))
$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)
$(GCH): $(PCH) | prebuild
@echo $(notdir $<)
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) touch "$@"
else
$(SILENT) echo $null >> "$@"
endif
else
$(OBJECTS): | prebuild
endif
# File Rules
# #############################################
$(OBJDIR)/test.o: examples/test.c
@echo "$(notdir $<)"
$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
-include $(OBJECTS:%.o=%.d)
ifneq (,$(PCH))
-include $(PCH_PLACEHOLDER).d
endif