#ifndef __QUAD_H__ #define __QUAD_H__ #include void setup_quads(); void draw_quad(vec2 pos, vec2 size, vec4 color); void draw_quad_trans(mat4 transform, vec4 color); void batch_draw_quad(RenderBatch* batch, mat4 transform, vec4 color); RenderBatch* create_quad_batch(); extern RenderBatch* quad_batch; typedef struct { vec3 Position; vec4 Color; } QuadVertex; extern vec3 quad_vertex_positions[6]; #endif