#ifndef __TEXTURES_H__ #define __TEXTURES_H__ #include #include typedef uint32_t Texture; void setup_textures(); Texture load_texture(const char* path); void draw_texture(Texture id, vec2 pos, vec2 size, vec4 tint); void draw_texture_trans(Texture id, mat4 transform, vec4 tint); void batch_draw_texture(RenderBatch* batch, Texture id, mat4 transform, vec4 tint); RenderBatch* create_texture_quad_batch(); extern RenderBatch* texture_quad_batch; extern int max_textures; typedef struct { vec3 Position; vec4 Tint; vec2 TexCoord; float TexID; } TextureQuadVertex; typedef struct { float texture_index; } TextureQuadBatchData; #endif