gearlib/assets/quad.frag
2024-05-03 11:18:50 +12:00

14 lines
185 B
GLSL

#version 460 core
layout(location = 0) out vec4 color;
struct VertexOutput {
vec4 Color;
};
layout(location = 0) in VertexOutput Input;
void main() {
color = Input.Color;
}