gearlib/assets/quad.vert
2024-05-03 11:18:50 +12:00

18 lines
334 B
GLSL

#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in mat4 a_Transform;
layout(location = 2) in vec4 a_Color;
struct VertexOutput {
vec4 Color;
};
layout(location = 0) out VertexOutput Output;
void main() {
Output.Color = a_Color;
gl_Position = vec4(a_Position, 1.0) * a_Transform;
}