gearlib/texture.frag
2024-04-30 23:02:19 +12:00

17 lines
267 B
GLSL

#version 460 core
layout(location = 0) out vec4 color;
struct VertexOutput {
vec4 Tint;
vec2 TexCoord;
};
layout(location = 0) in VertexOutput Input;
uniform sampler2D texture0;
void main() {
color = texture(texture0, Input.TexCoord) * Input.Tint;
}