gearlib/texture.vert
2024-04-30 23:02:19 +12:00

20 lines
368 B
GLSL

#version 460 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Tint;
layout(location = 2) in vec2 a_TexCoord;
struct VertexOutput {
vec4 Tint;
vec2 TexCoord;
};
layout(location = 0) out VertexOutput Output;
void main() {
Output.Tint = a_Tint;
Output.TexCoord = a_TexCoord;
gl_Position = vec4(a_Position, 1.0);
}