17 lines
345 B
GLSL
17 lines
345 B
GLSL
#version 460 core
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
struct VertexOutput {
|
|
vec4 Tint;
|
|
vec2 TexCoord;
|
|
};
|
|
|
|
layout(location = 0) in VertexOutput Input;
|
|
layout(location = 2) in flat float TexID;
|
|
|
|
layout(binding = 0) uniform sampler2D textures[32];
|
|
|
|
void main() {
|
|
color = texture(textures[int(TexID)], Input.TexCoord) * Input.Tint;
|
|
}
|