44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
#include <gearlib.h>
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int main() {
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Window window = create_window(800, 600, "test");
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glfwSwapInterval(0); // fps unlock
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enable_debugging();
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setup_textures();
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Camera* camera = create_camera(vec2(0.0f, 0.0f));
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UniformBuffer* camera_buffer = create_uniform_buffer(sizeof(CameraMatrices));
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Texture cat = load_texture("assets/cat.png");
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double time = glfwGetTime();
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while (!glfwWindowShouldClose(window)) {
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process_input(window);
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update_camera(camera, window);
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set_uniform_data(camera_buffer, camera->m);
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glClearColor(vec4_spread(BLACK));
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glClear(GL_COLOR_BUFFER_BIT);
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for(int i = 0; i < 32; i++) {
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draw_texture(cat, vec2(rand() % 600, rand() % 600), vec2(500.0f, 500.0f), WHITE);
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}
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flush();
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double end_time = glfwGetTime();
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double frame_time = end_time - time;
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time = end_time;
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double fps = 1.0 / frame_time;
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printf("frame_time: %lf fps: %lf\n", frame_time, fps);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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