remove imgui submodule

This commit is contained in:
sam 2024-04-28 10:19:23 +12:00
commit 5abdcd4009
10 changed files with 350 additions and 0 deletions

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.gitmodules vendored Normal file
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[submodule "rlImGui"]
path = rlImGui
url = https://github.com/raylib-extras/rlImGui

21
Makefile Normal file
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BINARY=gear
CC=g++
CFLAGS=-O3 -Wall -Wextra -Iimgui -IrlImGui
LDFLAGS=-lraylib -lm
CFILES=$(shell find -L * -type f -name '*.cpp')
OBJ=$(CFILES:.cpp=.o)
$(BINARY): $(OBJ) Makefile
$(CC) $(OBJ) $(LDFLAGS) -o $@
%.o: %.cpp
$(CC) $(CFLAGS) -c $< -o $@
run: $(BINARY)
./$(BINARY)
clean:
rm -rf $(OBJ) $(BINARY)

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gear Executable file

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imgui Submodule

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Subproject commit 913151caa8905370229e361486b10c890aeaed45

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imgui.ini Normal file
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[Window][DockSpaceViewport_11111111]
Pos=0,19
Size=1362,710
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][Game Objects]
Pos=0,19
Size=231,710
[Window][Properties]
Pos=781,20
Size=281,528
[Window][Viewport]
Pos=233,19
Size=846,710
[Window][Dear ImGui Demo]
Pos=233,476
Size=846,253
[Window][Dear ImGui Metrics/Debugger]
Pos=233,476
Size=846,253
[Window][About]
Pos=1081,545
Size=281,184
[Window][Debug]
Pos=781,549
Size=281,180

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main.cpp Normal file
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#include <raylib.h>
#include <imgui.h>
#include <rlImGui.h>
#include <rlgl.h>
#include "viewport.h"
typedef struct game_object_t {
char name[128];
} game_object;
const char* gl_versions[7] = {
"UNKNOWN",
"1.1",
"2.1",
"3.3",
"4.3",
"ES 2.0",
"ES 3.0"
};
Camera camera;
int main() {
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(800, 600, "gear");
//InitViewport();
rlImGuiSetup(true);
/*ImGuiIO *ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable;*/
camera = (Camera){};
camera.position = (Vector3) { 10.0f, 10.0f, 10.0f };
camera.target = (Vector3) { 0.0f, 0.0f, 0.0f };
camera.up = (Vector3) { 0.0f, 1.0f, 0.0f };
camera.fovy = 70.0f;
camera.projection = CAMERA_PERSPECTIVE;
//SetTargetFPS(60);
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.29f, 0.34f, 0.26f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.29f, 0.34f, 0.26f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.24f, 0.27f, 0.20f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.54f, 0.57f, 0.51f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.14f, 0.16f, 0.11f, 0.52f);
colors[ImGuiCol_FrameBg] = ImVec4(0.24f, 0.27f, 0.20f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.27f, 0.30f, 0.23f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.30f, 0.34f, 0.26f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.24f, 0.27f, 0.20f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.29f, 0.34f, 0.26f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.24f, 0.27f, 0.20f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.28f, 0.32f, 0.24f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.25f, 0.30f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.23f, 0.27f, 0.21f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.54f, 0.57f, 0.51f, 0.50f);
colors[ImGuiCol_Button] = ImVec4(0.29f, 0.34f, 0.26f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.54f, 0.57f, 0.51f, 0.50f);
colors[ImGuiCol_Header] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.35f, 0.42f, 0.31f, 0.6f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.54f, 0.57f, 0.51f, 0.50f);
colors[ImGuiCol_Separator] = ImVec4(0.14f, 0.16f, 0.11f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.54f, 0.57f, 0.51f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.19f, 0.23f, 0.18f, 0.00f); // grip invis
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.54f, 0.57f, 0.51f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.54f, 0.57f, 0.51f, 0.78f);
colors[ImGuiCol_TabActive] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.24f, 0.27f, 0.20f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.35f, 0.42f, 0.31f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.78f, 0.28f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_DragDropTarget] = ImVec4(0.73f, 0.67f, 0.24f, 1.00f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.59f, 0.54f, 0.18f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
ImGuiStyle& style = ImGui::GetStyle();
style.FrameBorderSize = 1.0f;
style.WindowRounding = 0.0f;
style.ChildRounding = 0.0f;
style.FrameRounding = 0.0f;
style.PopupRounding = 0.0f;
style.ScrollbarRounding = 0.0f;
style.GrabRounding = 0.0f;
style.TabRounding = 0.0f;
bool show_demo = false;
bool show_debug = true;
/*sl_vec(game_object*) game_objects = { 0 };
for(int i = 0; i < 10000; i++) {
game_object* obj = calloc(sizeof(game_object), 1);
snprintf(obj->name, 128, "bob %d", i);
sl_vec_push(game_objects, obj);
}*/
game_object* selected = NULL;
while(!WindowShouldClose()) {
//UpdateViewport();
BeginDrawing();
{
ClearBackground(BLACK);
/*BeginViewport();
{
ClearBackground(BLACK);
BeginMode3D(camera);
{
DrawCube((Vector3){0.0f, 0.0f, 0.0f}, 5.0f, 5.0f, 5.0f, RED);
DrawGrid(10, 10);
}
EndMode3D();
DrawFPS(10, 10);
//DrawText(TextFormat(
int y = 50;
for(sl_vec_it(obj, game_objects)) {
DrawText(obj->name, 10, y, 20, WHITE);
y += 20;
}
}
EndViewport();*/
rlImGuiBegin();
{
if(ImGui::BeginMainMenuBar()) {
if(ImGui::BeginMenu("File", true)) {
if(ImGui::MenuItem("Quit", "ESC", false, true)) {
CloseWindow();
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Debug", true)) {
ImGui::Checkbox("Show demo window", &show_demo);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
//ImGui::DockSpaceOverViewport(NULL, 0, NULL);
if(show_demo)
ImGui::ShowDemoWindow(&show_demo);
//RenderViewport();
ImGui::Begin("Game Objects", NULL, 0);
{
/*for(sl_vec_it(obj, game_objects)) {
char* name = (*obj)->name;
if(strcmp(name, "") == 0) name = " ";
if(igSelectable_Bool(name, selected == *obj, 0, (ImVec2){0, 0}))
selected = *obj;
}*/
}
ImGui::End();
ImGui::Begin("Properties", NULL, 0);
{
if(selected != NULL) {
ImGui::InputText("##name", selected->name, 128, 0, NULL, NULL);
}
}
ImGui::End();
if(show_debug) {
ImGui::Begin("Debug", &show_debug, 0);
{
ImGui::Text("raylib %s", RAYLIB_VERSION);
ImGui::Text("OpenGL %s", gl_versions[rlGetVersion()]);
ImGui::Text("FPS: %d", GetFPS());
ImGui::Text("Frame time: %f", GetFrameTime());
ImGui::Text("Cursor hidden: %d", IsCursorHidden());
ImGui::Text("\nResolutions");
ImGui::Text("Window: %dx%d", GetScreenWidth(), GetScreenHeight());
for(int i = 0; i < GetMonitorCount(); i++) {
ImGui::Text("%s: %dx%d@%d", GetMonitorName(i), GetMonitorWidth(i),
GetMonitorHeight(i), GetMonitorRefreshRate(i));
}
}
ImGui::End();
}
}
rlImGuiEnd();
}
EndDrawing();
}
rlImGuiShutdown();
CloseWindow();
}

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rlImGui Submodule

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Subproject commit 30cd744e9d291644fc39d5b0fb79ad6c132f2b40

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viewport.c Normal file
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#include "viewport.h"
#include <raylib.h>
#include <rlcimgui.h>
#include <imgui_impl_raylib.h>
#include <stddef.h>
extern Camera camera;
RenderTexture viewport;
RenderTexture new_viewport;
bool swap_viewport = false;
void InitViewport() {
viewport = LoadRenderTexture(800, 600);
}
void UpdateViewport() {
if(swap_viewport) {
UnloadRenderTexture(viewport);
viewport = new_viewport;
swap_viewport = false;
}
}
void BeginViewport() {
BeginTextureMode(viewport);
}
void EndViewport() {
EndTextureMode();
}
void RenderViewport() {
igPushStyleVar_Vec2(ImGuiStyleVar_WindowPadding, (ImVec2){0.0f, 0.0f});
igBegin("Viewport", NULL, ImGuiWindowFlags_NoScrollbar);
{
if(igIsWindowHovered(0)) {
if(IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
if(!IsCursorHidden())
DisableCursor();
UpdateCamera(&camera, CAMERA_FREE);
} else {
if(IsCursorHidden())
EnableCursor();
}
} else {
if(IsCursorHidden())
EnableCursor();
}
ImVec2 area;
igGetContentRegionAvail(&area);
if(viewport.texture.width != area.x || viewport.texture.height != area.y) {
new_viewport = LoadRenderTexture(area.x, area.y);
swap_viewport = true;
}
rligImageRenderTexture(&viewport);
}
igEnd();
igPopStyleVar(1);
}

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viewport.h Normal file
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#ifndef __VIEWPORT_H__
#define __VIEWPORT_H__
void InitViewport();
void UpdateViewport();
void BeginViewport();
void EndViewport();
void RenderViewport();
#endif