diff --git a/samcraft/faces.c b/samcraft/faces.c index 9a07bc3..77cf843 100644 --- a/samcraft/faces.c +++ b/samcraft/faces.c @@ -125,13 +125,13 @@ vector3 right[] = { }; vector2 right_tex[] = { - BOTTOM_LEFT, - TOP_RIGHT, - TOP_LEFT, - - BOTTOM_LEFT, BOTTOM_RIGHT, - TOP_RIGHT + TOP_LEFT, + BOTTOM_LEFT, + + BOTTOM_RIGHT, + TOP_RIGHT, + TOP_LEFT }; vector3 left[] = { @@ -146,10 +146,10 @@ vector3 left[] = { vector2 left_tex[] = { BOTTOM_LEFT, - TOP_LEFT, + BOTTOM_RIGHT, TOP_RIGHT, - + BOTTOM_LEFT, TOP_RIGHT, - BOTTOM_RIGHT + TOP_LEFT }; diff --git a/samcraft/main.c b/samcraft/main.c index 6459d36..46d8be2 100644 --- a/samcraft/main.c +++ b/samcraft/main.c @@ -47,12 +47,6 @@ Mesh gen_mesh(int* chunk) { } int main() { - for(float x = 0.0f; x < WIDTH; x++) { - for(float z = 0.0f; z < WIDTH; z++) { - printf("%f, %f: %f\n", x, z, stb_perlin_noise3(x, z, z, 0, 0, 0)); - } - } - InitWindow(800, 600, "samcraft"); //SetTargetFPS(60); @@ -69,6 +63,8 @@ int main() { } } + //chunk[0] = 1; + Mesh chunk_mesh = gen_mesh(chunk); Material mat = LoadMaterialDefault(); Matrix matrix = MatrixIdentity();