early-access version 2671

This commit is contained in:
pineappleEA 2022-04-12 21:13:58 +02:00
parent 915c2ef167
commit 583a04f142
4 changed files with 13 additions and 1 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2670.
This is the source code for early-access 2671.
## Legal Notice

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@ -26,6 +26,10 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
bool RendererBase::IsScreenshotPending() const {
return renderer_settings.screenshot_requested;
}
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {

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@ -83,6 +83,9 @@ public:
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Returns true if a screenshot is being processed
bool IsScreenshotPending() const;
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout);

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@ -933,6 +933,11 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
auto& renderer = system.Renderer();
const f32 res_scale = Settings::values.resolution_info.up_factor;
if (renderer.IsScreenshotPending()) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(