early-access version 3639

This commit is contained in:
pineappleEA 2023-06-06 04:13:58 +02:00
parent 237e24f171
commit e6d1905a5f
25 changed files with 1068 additions and 127 deletions

View file

@ -487,7 +487,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.18")
set(SDL2_VER "SDL2-2.26.5")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@ -507,7 +507,7 @@ if (ENABLE_SDL2)
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
find_package(SDL2 2.0.18 REQUIRED)
find_package(SDL2 2.26.4 REQUIRED)
endif()
endif()

View file

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3638.
This is the source code for early-access 3639.
## Legal Notice

View file

@ -21,6 +21,7 @@ import android.view.MotionEvent
import android.view.Surface
import android.view.View
import android.view.inputmethod.InputMethodManager
import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.getSystemService
import androidx.core.view.WindowCompat
@ -34,6 +35,7 @@ import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
@ -60,6 +62,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var game: Game
private val settingsViewModel: SettingsViewModel by viewModels()
override fun onDestroy() {
stopForegroundService(this)
super.onDestroy()
@ -68,6 +72,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
settingsViewModel.settings.loadSettings()
super.onCreate(savedInstanceState)
if (savedInstanceState == null) {
// Get params we were passed

View file

@ -0,0 +1,54 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.recyclerview.widget.RecyclerView
import androidx.recyclerview.widget.RecyclerView.ViewHolder
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.fragments.LicenseBottomSheetDialogFragment
import org.yuzu.yuzu_emu.model.License
class LicenseAdapter(private val activity: AppCompatActivity, var licenses: List<License>) :
RecyclerView.Adapter<LicenseAdapter.LicenseViewHolder>(),
View.OnClickListener {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): LicenseViewHolder {
val binding =
ListItemSettingBinding.inflate(LayoutInflater.from(parent.context), parent, false)
binding.root.setOnClickListener(this)
return LicenseViewHolder(binding)
}
override fun getItemCount(): Int = licenses.size
override fun onBindViewHolder(holder: LicenseViewHolder, position: Int) {
holder.bind(licenses[position])
}
override fun onClick(view: View) {
val license = (view.tag as LicenseViewHolder).license
LicenseBottomSheetDialogFragment.newInstance(license)
.show(activity.supportFragmentManager, LicenseBottomSheetDialogFragment.TAG)
}
inner class LicenseViewHolder(val binding: ListItemSettingBinding) : ViewHolder(binding.root) {
lateinit var license: License
init {
itemView.tag = this
}
fun bind(license: License) {
this.license = license
val context = YuzuApplication.appContext
binding.textSettingName.text = context.getString(license.titleId)
binding.textSettingDescription.text = context.getString(license.descriptionId)
}
}
}

View file

@ -63,7 +63,7 @@ class KeyboardDialogFragment : DialogFragment() {
val headerText =
config.header_text!!.ifEmpty { resources.getString(R.string.software_keyboard) }
val okText =
config.ok_text!!.ifEmpty { resources.getString(android.R.string.ok) }
config.ok_text!!.ifEmpty { resources.getString(R.string.submit) }
return MaterialAlertDialogBuilder(requireContext())
.setTitle(headerText)

View file

@ -39,7 +39,7 @@ class Settings {
val isEmpty: Boolean
get() = sections.isEmpty()
fun loadSettings(view: SettingsActivityView) {
fun loadSettings(view: SettingsActivityView? = null) {
sections = SettingsSectionMap()
loadYuzuSettings(view)
if (!TextUtils.isEmpty(gameId)) {
@ -48,13 +48,13 @@ class Settings {
isLoaded = true
}
private fun loadYuzuSettings(view: SettingsActivityView) {
private fun loadYuzuSettings(view: SettingsActivityView?) {
for ((fileName) in configFileSectionsMap) {
sections.putAll(SettingsFile.readFile(fileName, view))
}
}
private fun loadCustomGameSettings(gameId: String, view: SettingsActivityView) {
private fun loadCustomGameSettings(gameId: String, view: SettingsActivityView?) {
// Custom game settings
mergeSections(SettingsFile.readCustomGameSettings(gameId, view))
}
@ -108,6 +108,7 @@ class Settings {
const val SECTION_AUDIO = "Audio"
const val SECTION_CPU = "Cpu"
const val SECTION_THEME = "Theme"
const val SECTION_DEBUG = "Debug"
const val PREF_OVERLAY_INIT = "OverlayInit"
const val PREF_CONTROL_SCALE = "controlScale"

View file

@ -6,10 +6,9 @@ package org.yuzu.yuzu_emu.features.settings.model.view
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
class SubmenuSetting(
setting: AbstractSetting?,
titleId: Int,
descriptionId: Int,
val menuKey: String
) : SettingsItem(setting, titleId, descriptionId) {
) : SettingsItem(null, titleId, descriptionId) {
override val type = TYPE_SUBMENU
}

View file

@ -68,6 +68,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
Settings.SECTION_RENDERER -> addGraphicsSettings(sl)
Settings.SECTION_AUDIO -> addAudioSettings(sl)
Settings.SECTION_THEME -> addThemeSettings(sl)
Settings.SECTION_DEBUG -> addDebugSettings(sl)
else -> {
fragmentView.showToastMessage("Unimplemented menu", false)
return
@ -78,11 +79,10 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
}
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_advanced_settings))
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.advanced_settings))
sl.apply {
add(
SubmenuSetting(
null,
R.string.preferences_general,
0,
Settings.SECTION_GENERAL
@ -90,7 +90,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
)
add(
SubmenuSetting(
null,
R.string.preferences_system,
0,
Settings.SECTION_SYSTEM
@ -98,7 +97,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
)
add(
SubmenuSetting(
null,
R.string.preferences_graphics,
0,
Settings.SECTION_RENDERER
@ -106,12 +104,18 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
)
add(
SubmenuSetting(
null,
R.string.preferences_audio,
0,
Settings.SECTION_AUDIO
)
)
add(
SubmenuSetting(
R.string.preferences_debug,
0,
Settings.SECTION_DEBUG
)
)
add(
RunnableSetting(
R.string.reset_to_default,
@ -223,17 +227,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_graphics))
sl.apply {
add(
SingleChoiceSetting(
IntSetting.RENDERER_BACKEND,
R.string.renderer_api,
0,
R.array.rendererApiNames,
R.array.rendererApiValues,
IntSetting.RENDERER_BACKEND.key,
IntSetting.RENDERER_BACKEND.defaultValue
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_ACCURACY,
@ -327,15 +321,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.RENDERER_ASYNCHRONOUS_SHADERS.defaultValue
)
)
add(
SwitchSetting(
IntSetting.RENDERER_DEBUG,
R.string.renderer_debug,
R.string.renderer_debug_description,
IntSetting.RENDERER_DEBUG.key,
IntSetting.RENDERER_DEBUG.defaultValue
)
)
}
}
@ -451,4 +436,30 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
)
}
}
private fun addDebugSettings(sl: ArrayList<SettingsItem>) {
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_debug))
sl.apply {
add(
SingleChoiceSetting(
IntSetting.RENDERER_BACKEND,
R.string.renderer_api,
0,
R.array.rendererApiNames,
R.array.rendererApiValues,
IntSetting.RENDERER_BACKEND.key,
IntSetting.RENDERER_BACKEND.defaultValue
)
)
add(
SwitchSetting(
IntSetting.RENDERER_DEBUG,
R.string.renderer_debug,
R.string.renderer_debug_description,
IntSetting.RENDERER_DEBUG.key,
IntSetting.RENDERER_DEBUG.defaultValue
)
)
}
}
}

View file

@ -37,7 +37,7 @@ object SettingsFile {
private fun readFile(
ini: File?,
isCustomGame: Boolean,
view: SettingsActivityView?
view: SettingsActivityView? = null
): HashMap<String, SettingSection?> {
val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
var reader: BufferedReader? = null
@ -74,10 +74,13 @@ object SettingsFile {
return sections
}
fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
fun readFile(fileName: String, view: SettingsActivityView?): HashMap<String, SettingSection?> {
return readFile(getSettingsFile(fileName), false, view)
}
fun readFile(fileName: String): HashMap<String, SettingSection?> =
readFile(getSettingsFile(fileName), false)
/**
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
@ -88,7 +91,7 @@ object SettingsFile {
*/
fun readCustomGameSettings(
gameId: String,
view: SettingsActivityView
view: SettingsActivityView?
): HashMap<String, SettingSection?> {
return readFile(getCustomGameSettingsFile(gameId), true, view)
}

View file

@ -15,13 +15,12 @@ import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.MarginLayoutParams
import android.widget.Toast
import androidx.core.content.ContextCompat
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import androidx.navigation.findNavController
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.R
@ -38,6 +37,7 @@ class AboutFragment : Fragment() {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
@ -54,7 +54,7 @@ class AboutFragment : Fragment() {
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarAbout.setNavigationOnClickListener {
parentFragmentManager.primaryNavigationFragment?.findNavController()?.popBackStack()
binding.root.findNavController().popBackStack()
}
binding.imageLogo.setOnLongClickListener {
@ -67,6 +67,10 @@ class AboutFragment : Fragment() {
}
binding.buttonContributors.setOnClickListener { openLink(getString(R.string.contributors_link)) }
binding.buttonLicenses.setOnClickListener {
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
}
binding.textBuildHash.text = BuildConfig.GIT_HASH
binding.buttonBuildHash.setOnClickListener {

View file

@ -314,6 +314,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
.setPositiveButton(android.R.string.ok) { _, _ ->
refreshInputOverlay()
}
.setNegativeButton(android.R.string.cancel, null)
.setNeutralButton(R.string.emulation_toggle_all) { _, _ -> }
.show()

View file

@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import com.google.android.material.bottomsheet.BottomSheetBehavior
import com.google.android.material.bottomsheet.BottomSheetDialogFragment
import org.yuzu.yuzu_emu.databinding.DialogLicenseBinding
import org.yuzu.yuzu_emu.model.License
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
class LicenseBottomSheetDialogFragment : BottomSheetDialogFragment() {
private var _binding: DialogLicenseBinding? = null
private val binding get() = _binding!!
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = DialogLicenseBinding.inflate(layoutInflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
BottomSheetBehavior.from<View>(view.parent as View).state =
BottomSheetBehavior.STATE_HALF_EXPANDED
val license = requireArguments().parcelable<License>(LICENSE)!!
binding.apply {
textTitle.setText(license.titleId)
textLink.setText(license.linkId)
textCopyright.setText(license.copyrightId)
textLicense.setText(license.licenseId)
}
}
companion object {
const val TAG = "LicenseBottomSheetDialogFragment"
const val LICENSE = "License"
fun newInstance(
license: License
): LicenseBottomSheetDialogFragment {
val dialog = LicenseBottomSheetDialogFragment()
val bundle = Bundle()
bundle.putParcelable(LICENSE, license)
dialog.arguments = bundle
return dialog
}
}
}

View file

@ -0,0 +1,137 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.MarginLayoutParams
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.LicenseAdapter
import org.yuzu.yuzu_emu.databinding.FragmentLicensesBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.License
class LicensesFragment : Fragment() {
private var _binding: FragmentLicensesBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentLicensesBinding.inflate(layoutInflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarLicenses.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
val licenses = listOf(
License(
R.string.license_fidelityfx_fsr,
R.string.license_fidelityfx_fsr_description,
R.string.license_fidelityfx_fsr_link,
R.string.license_fidelityfx_fsr_copyright,
R.string.license_fidelityfx_fsr_text
),
License(
R.string.license_cubeb,
R.string.license_cubeb_description,
R.string.license_cubeb_link,
R.string.license_cubeb_copyright,
R.string.license_cubeb_text
),
License(
R.string.license_dynarmic,
R.string.license_dynarmic_description,
R.string.license_dynarmic_link,
R.string.license_dynarmic_copyright,
R.string.license_dynarmic_text
),
License(
R.string.license_ffmpeg,
R.string.license_ffmpeg_description,
R.string.license_ffmpeg_link,
R.string.license_ffmpeg_copyright,
R.string.license_ffmpeg_text
),
License(
R.string.license_opus,
R.string.license_opus_description,
R.string.license_opus_link,
R.string.license_opus_copyright,
R.string.license_opus_text
),
License(
R.string.license_sirit,
R.string.license_sirit_description,
R.string.license_sirit_link,
R.string.license_sirit_copyright,
R.string.license_sirit_text
),
License(
R.string.license_adreno_tools,
R.string.license_adreno_tools_description,
R.string.license_adreno_tools_link,
R.string.license_adreno_tools_copyright,
R.string.license_adreno_tools_text
)
)
binding.listLicenses.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = LicenseAdapter(requireActivity() as AppCompatActivity, licenses)
}
setInsets()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpAppBar = binding.appbarLicenses.layoutParams as MarginLayoutParams
mlpAppBar.leftMargin = leftInsets
mlpAppBar.rightMargin = rightInsets
binding.appbarLicenses.layoutParams = mlpAppBar
val mlpScrollAbout = binding.listLicenses.layoutParams as MarginLayoutParams
mlpScrollAbout.leftMargin = leftInsets
mlpScrollAbout.rightMargin = rightInsets
binding.listLicenses.layoutParams = mlpScrollAbout
binding.listLicenses.updatePadding(bottom = barInsets.bottom)
windowInsets
}
}

View file

@ -0,0 +1,16 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import android.os.Parcelable
import kotlinx.parcelize.Parcelize
@Parcelize
data class License(
val titleId: Int,
val descriptionId: Int,
val linkId: Int,
val copyrightId: Int,
val licenseId: Int
) : Parcelable

View file

@ -35,6 +35,7 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -48,6 +49,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
private val homeViewModel: HomeViewModel by viewModels()
private val gamesViewModel: GamesViewModel by viewModels()
private val settingsViewModel: SettingsViewModel by viewModels()
override var themeId: Int = 0
@ -55,6 +57,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
val splashScreen = installSplashScreen()
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
settingsViewModel.settings.loadSettings()
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)

View file

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<androidx.core.widget.NestedScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginHorizontal="16dp">
<com.google.android.material.bottomsheet.BottomSheetDragHandleView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"/>
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.HeadlineLarge"
android:id="@+id/text_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
tools:text="@string/license_adreno_tools" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyLarge"
android:id="@+id/text_link"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:layout_marginTop="16dp"
android:autoLink="all"
tools:text="@string/license_adreno_tools_link" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyLarge"
android:id="@+id/text_copyright"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:layout_marginTop="16dp"
android:textStyle="bold"
tools:text="@string/license_adreno_tools_copyright" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:id="@+id/text_license"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginVertical="16dp"
android:autoLink="all"
tools:text="@string/license_adreno_tools_text" />
</LinearLayout>
</androidx.core.widget.NestedScrollView>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View file

@ -109,6 +109,39 @@
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="20dp" />
<LinearLayout
android:id="@+id/button_licenses"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingVertical="16dp"
android:paddingHorizontal="16dp"
android:background="?attr/selectableItemBackground"
android:orientation="vertical">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:textAlignment="viewStart"
android:text="@string/licenses" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="24dp"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
android:text="@string/licenses_description" />
</LinearLayout>
<com.google.android.material.divider.MaterialDivider
android:layout_width="match_parent"
android:layout_height="wrap_content"

View file

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_licenses"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_licenses"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_licenses"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:title="@string/licenses"
app:navigationIcon="@drawable/ic_back" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_licenses"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View file

@ -40,11 +40,20 @@
<fragment
android:id="@+id/aboutFragment"
android:name="org.yuzu.yuzu_emu.fragments.AboutFragment"
android:label="AboutFragment" />
android:label="AboutFragment" >
<action
android:id="@+id/action_aboutFragment_to_licensesFragment"
app:destination="@id/licensesFragment" />
</fragment>
<fragment
android:id="@+id/earlyAccessFragment"
android:name="org.yuzu.yuzu_emu.fragments.EarlyAccessFragment"
android:label="EarlyAccessFragment" />
<fragment
android:id="@+id/licensesFragment"
android:name="org.yuzu.yuzu_emu.fragments.LicensesFragment"
android:label="LicensesFragment" />
</navigation>

View file

@ -2,67 +2,67 @@
<resources>
<string-array name="regionNames">
<item>@string/region_auto</item>
<item>@string/region_japan</item>
<item>@string/region_usa</item>
<item>@string/region_europe</item>
<item>@string/auto</item>
<item>@string/region_australia</item>
<item>@string/region_china</item>
<item>@string/region_europe</item>
<item>@string/region_japan</item>
<item>@string/region_korea</item>
<item>@string/region_taiwan</item>
<item>@string/region_usa</item>
</string-array>
<integer-array name="regionValues">
<item>-1</item>
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>2</item>
<item>0</item>
<item>5</item>
<item>6</item>
<item>1</item>
</integer-array>
<string-array name="languageNames">
<item>@string/language_japanese</item>
<item>@string/language_brazilian_portuguese</item>
<item>@string/language_british_english</item>
<item>@string/language_canadian_french</item>
<item>@string/language_chinese</item>
<item>@string/language_dutch</item>
<item>@string/language_english</item>
<item>@string/language_french</item>
<item>@string/langauge_german</item>
<item>@string/language_italian</item>
<item>@string/language_spanish</item>
<item>@string/language_chinese</item>
<item>@string/language_japanese</item>
<item>@string/language_korean</item>
<item>@string/language_dutch</item>
<item>@string/language_latin_american_spanish</item>
<item>@string/language_portuguese</item>
<item>@string/language_russian</item>
<item>@string/language_taiwanese</item>
<item>@string/language_british_english</item>
<item>@string/language_canadian_french</item>
<item>@string/language_latin_american_spanish</item>
<item>@string/language_simplified_chinese</item>
<item>@string/language_spanish</item>
<item>@string/language_taiwanese</item>
<item>@string/language_traditional_chinese</item>
<item>@string/language_brazilian_portuguese</item>
</string-array>
<integer-array name="languageValues">
<item>0</item>
<item>17</item>
<item>12</item>
<item>13</item>
<item>6</item>
<item>8</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>0</item>
<item>7</item>
<item>8</item>
<item>14</item>
<item>9</item>
<item>10</item>
<item>11</item>
<item>12</item>
<item>13</item>
<item>14</item>
<item>15</item>
<item>5</item>
<item>11</item>
<item>16</item>
<item>17</item>
</integer-array>
<string-array name="rendererApiNames">
@ -166,7 +166,7 @@
</integer-array>
<string-array name="cpuAccuracyNames">
<item>@string/cpu_accuracy_auto</item>
<item>@string/auto</item>
<item>@string/cpu_accuracy_accurate</item>
<item>@string/cpu_accuracy_unsafe</item>
<item>@string/cpu_accuracy_paranoid</item>

View file

@ -41,7 +41,7 @@
<string name="add_games_warning">Skip selecting games folder?</string>
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Search Games</string>
<string name="home_search_games">Search games</string>
<string name="games_dir_selected">Games directory selected</string>
<string name="install_prod_keys">Install prod.keys</string>
<string name="install_prod_keys_description">Required to decrypt retail games</string>
@ -77,8 +77,8 @@
<string name="install_gpu_driver_description">Install alternative drivers for potentially better performance or accuracy</string>
<string name="advanced_settings">Advanced settings</string>
<string name="settings_description">Configure emulator settings</string>
<string name="search_recently_played">Recently Played</string>
<string name="search_recently_added">Recently Added</string>
<string name="search_recently_played">Recently played</string>
<string name="search_recently_added">Recently added</string>
<string name="search_retail">Retail</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Open yuzu folder</string>
@ -104,6 +104,7 @@
<string name="contributors">Contributors</string>
<string name="contributors_description">Made with \u2764 from the yuzu team</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projects that make yuzu for Android possible</string>
<string name="build">Build</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
@ -124,39 +125,39 @@
<string name="are_you_interested">Are you interested?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Enable limit speed</string>
<string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed.</string>
<string name="frame_limit_enable">Limit speed</string>
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
<string name="frame_limit_slider">Limit speed percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="cpu_accuracy">CPU accuracy</string>
<!-- System settings strings -->
<string name="use_docked_mode">Docked mode</string>
<string name="use_docked_mode_description">Emulates in docked mode, which increases the resolution at the expense of performance.</string>
<string name="use_docked_mode">Docked Mode</string>
<string name="use_docked_mode_description">Increases resolution, decreasing performance. Handheld Mode is used when disabled, lowering resolution and increasing performance.</string>
<string name="emulated_region">Emulated region</string>
<string name="emulated_language">Emulated language</string>
<string name="select_rtc_date">Select RTC Date</string>
<string name="select_rtc_time">Select RTC Time</string>
<string name="use_custom_rtc">Enable Custom RTC</string>
<string name="use_custom_rtc_description">This setting allows you to set a custom real time clock separate from your current system time</string>
<string name="set_custom_rtc">Set Custom RTC</string>
<string name="select_rtc_date">Select RTC date</string>
<string name="select_rtc_time">Select RTC time</string>
<string name="use_custom_rtc">Custom RTC</string>
<string name="use_custom_rtc_description">Allows you to set a custom real-time clock separate from your current system time.</string>
<string name="set_custom_rtc">Set custom RTC</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Accuracy level</string>
<string name="renderer_resolution">Resolution</string>
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string>
<string name="renderer_aspect_ratio">Aspect Ratio</string>
<string name="renderer_scaling_filter">Window Adapting Filter</string>
<string name="renderer_anti_aliasing">Anti-Aliasing Method</string>
<string name="renderer_aspect_ratio">Aspect ratio</string>
<string name="renderer_scaling_filter">Window adapting filter</string>
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
<string name="renderer_debug">Enable graphics debugging</string>
<string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
<string name="use_disk_shader_cache">Use disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk.</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name="renderer_debug">Graphics debugging</string>
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
<string name="use_disk_shader_cache">Disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
<!-- Audio settings strings -->
<string name="audio_volume">Volume</string>
@ -171,10 +172,12 @@
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
<string name="reset_to_default">Reset to default</string>
<string name="reset_all_settings">Reset all settings?</string>
<string name="reset_all_settings_description">All Advanced Settings will be reset to their default configuration. This can not be undone.</string>
<string name="reset_all_settings_description">All advanced settings will be reset to their default configuration. This can not be undone.</string>
<string name="settings_reset">Settings reset</string>
<string name="close">Close</string>
<string name="learn_more">Learn More</string>
<string name="learn_more">Learn more</string>
<string name="auto">Auto</string>
<string name="submit">Submit</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@ -188,13 +191,13 @@
<string name="installing_driver">Installing driver…</string>
<!-- Preferences Screen -->
<string name="preferences_advanced_settings">Advanced Settings</string>
<string name="preferences_settings">Settings</string>
<string name="preferences_general">General</string>
<string name="preferences_system">System</string>
<string name="preferences_graphics">Graphics</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Theme and color</string>
<string name="preferences_debug">Debug</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Your ROM is encrypted</string>
@ -206,29 +209,29 @@
<string name="loader_error_file_not_found">ROM file does not exist</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Exit Emulation</string>
<string name="emulation_exit">Exit emulation</string>
<string name="emulation_done">Done</string>
<string name="emulation_fps_counter">FPS Counter</string>
<string name="emulation_toggle_controls">Toggle Controls</string>
<string name="emulation_rel_stick_center">Relative Stick Center</string>
<string name="emulation_dpad_slide">DPad Slide</string>
<string name="emulation_haptics">Haptics</string>
<string name="emulation_show_overlay">Show Overlay</string>
<string name="emulation_toggle_all">Toggle All</string>
<string name="emulation_control_adjust">Adjust Overlay</string>
<string name="emulation_fps_counter">FPS counter</string>
<string name="emulation_toggle_controls">Toggle controls</string>
<string name="emulation_rel_stick_center">Relative stick center</string>
<string name="emulation_dpad_slide">D-pad slide</string>
<string name="emulation_haptics">Touch haptics</string>
<string name="emulation_show_overlay">Show overlay</string>
<string name="emulation_toggle_all">Toggle all</string>
<string name="emulation_control_adjust">Adjust overlay</string>
<string name="emulation_control_scale">Scale</string>
<string name="emulation_control_opacity">Opacity</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_touch_overlay_edit">Edit Overlay</string>
<string name="emulation_pause">Pause Emulation</string>
<string name="emulation_unpause">Unpause Emulation</string>
<string name="emulation_input_overlay">Overlay Options</string>
<string name="emulation_touch_overlay_reset">Reset overlay</string>
<string name="emulation_touch_overlay_edit">Edit overlay</string>
<string name="emulation_pause">Pause emulation</string>
<string name="emulation_unpause">Unpause emulation</string>
<string name="emulation_input_overlay">Overlay options</string>
<string name="emulation_game_loading">Game loading…</string>
<string name="load_settings">Loading Settings…</string>
<string name="load_settings">Loading settings…</string>
<!-- Software keyboard -->
<string name="software_keyboard">Software Keyboard</string>
<string name="software_keyboard">Software keyboard</string>
<!-- Errors and warnings -->
<string name="abort_button">Abort</string>
@ -242,7 +245,6 @@
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<!-- Region Names -->
<string name="region_auto">Auto-select</string>
<string name="region_japan">Japan</string>
<string name="region_usa">USA</string>
<string name="region_europe">Europe</string>
@ -312,18 +314,17 @@
<string name="ratio_force_four_three">Force 4:3</string>
<string name="ratio_force_twenty_one_nine">Force 21:9</string>
<string name="ratio_force_sixteen_ten">Force 16:10</string>
<string name="ratio_stretch">Stretch to Window</string>
<string name="ratio_stretch">Stretch to window</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_auto">Auto</string>
<string name="cpu_accuracy_accurate">Accurate</string>
<string name="cpu_accuracy_unsafe">Unsafe</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-Pad</string>
<string name="gamepad_left_stick">Left Stick</string>
<string name="gamepad_right_stick">Right Stick</string>
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">Left stick</string>
<string name="gamepad_right_stick">Right stick</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
@ -332,18 +333,525 @@
<string name="building_shaders">Building shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Change App Theme</string>
<string name="change_app_theme">Change app theme</string>
<string name="theme_default">Default</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Change Theme Mode</string>
<string name="change_theme_mode">Change theme mode</string>
<string name="theme_mode_follow_system">Follow System</string>
<string name="theme_mode_light">Light</string>
<string name="theme_mode_dark">Dark</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Use Black Backgrounds</string>
<string name="use_black_backgrounds">Black backgrounds</string>
<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>
<string name="license_fidelityfx_fsr_description">High-quality upscaling from AMD</string>
<string name="license_fidelityfx_fsr_link" translatable="false">https://github.com/GPUOpen-Effects/FidelityFX-FSR</string>
<string name="license_fidelityfx_fsr_copyright" translatable="false">Copyright © 2021 Advanced Micro Devices, Inc.</string>
<string name="license_fidelityfx_fsr_text" translatable="false">
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the \"Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:\n\n
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.\n\n
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
</string>
<string name="license_cubeb" translatable="false">cubeb</string>
<string name="license_cubeb_description" translatable="false">Cross platform audio library</string>
<string name="license_cubeb_link" translatable="false">https://github.com/mozilla/cubeb</string>
<string name="license_cubeb_copyright" translatable="false">Copyright © 2011 Mozilla Foundation</string>
<string name="license_cubeb_text" translatable="false">
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.\n\n
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
</string>
<string name="license_dynarmic" translatable="false">Dynarmic</string>
<string name="license_dynarmic_description" translatable="false">An ARM dynamic recompiler</string>
<string name="license_dynarmic_link" translatable="false">https://github.com/merryhime/dynarmic</string>
<string name="license_dynarmic_copyright" translatable="false">Copyright © 2017 merryhime</string>
<string name="license_dynarmic_text" translatable="false">
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted.\n\n
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
</string>
<string name="license_ffmpeg" translatable="false">FFmpeg</string>
<string name="license_ffmpeg_description" translatable="false">FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.</string>
<string name="license_ffmpeg_link" translatable="false">https://github.com/FFmpeg/FFmpeg</string>
<string name="license_ffmpeg_copyright" translatable="false">Copyright © 1991, 1999 Free Software Foundation, Inc.</string>
<string name="license_ffmpeg_text" translatable="false">
GNU LESSER GENERAL PUBLIC LICENSE\n
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION\n\n
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A \"library\" means a collection of software functions and/or data
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</string>
<string name="license_opus" translatable="false">Opus</string>
<string name="license_opus_description" translatable="false">Modern audio compression for the internet</string>
<string name="license_opus_link" translatable="false">https://github.com/xiph/opus</string>
<string name="license_opus_copyright" translatable="false">Copyright 20012011 Xiph.Org, Skype Limited, Octasic, Jean-Marc Valin, Timothy B. Terriberry, CSIRO, Gregory Maxwell, Mark Borgerding, Erik de Castro Lopo</string>
<string name="license_opus_text" translatable="false">
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:\n\n
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.\n\n
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.\n\n
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.\n\n
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n
Opus is subject to the royalty-free patent licenses which are
specified at:\n\n
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/ \n\n
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/ \n\n
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/
</string>
<string name="license_sirit" translatable="false">Sirit</string>
<string name="license_sirit_description" translatable="false">A runtime SPIR-V assembler</string>
<string name="license_sirit_link" translatable="false">https://github.com/ReinUsesLisp/sirit</string>
<string name="license_sirit_copyright" translatable="false">Copyright © 2019, sirit All rights reserved.</string>
<string name="license_sirit_text" translatable="false">
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:\n
* Redistributions of source code must retain the above copyright
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* Redistributions in binary form must reproduce the above copyright
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* Neither the name of the organization nor the
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</string>
<string name="license_adreno_tools" translatable="false">Adreno Tools</string>
<string name="license_adreno_tools_description" translatable="false">A library for applying rootless Adreno GPU driver modifications/replacements</string>
<string name="license_adreno_tools_link" translatable="false">https://github.com/bylaws/libadrenotools</string>
<string name="license_adreno_tools_copyright" translatable="false">Copyright © 2021, Billy Laws</string>
<string name="license_adreno_tools_text" translatable="false">
BSD 2-Clause License\n\n
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</string>
</resources>

View file

@ -104,7 +104,7 @@ void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
}
mailbox = mailbox_;
thread = std::thread(&AudioRenderer::ThreadFunc, this);
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
running = true;
}
@ -130,7 +130,7 @@ void AudioRenderer::CreateSinkStreams() {
}
}
void AudioRenderer::ThreadFunc() {
void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderer"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
@ -146,7 +146,7 @@ void AudioRenderer::ThreadFunc() {
// 0.12 seconds (2304000 / 19200000)
constexpr u64 max_process_time{2'304'000ULL};
while (true) {
while (!stop_token.stop_requested()) {
auto message{mailbox->ADSPWaitMessage()};
switch (message) {
case RenderMessage::AudioRenderer_Shutdown:
@ -193,7 +193,7 @@ void AudioRenderer::ThreadFunc() {
max_time = std::min(command_buffer.time_limit, max_time);
command_list_processor.SetProcessTimeMax(max_time);
streams[index]->WaitFreeSpace();
streams[index]->WaitFreeSpace(stop_token);
// Process the command list
{

View file

@ -177,7 +177,7 @@ private:
/**
* Main AudioRenderer thread, responsible for processing the command lists.
*/
void ThreadFunc();
void ThreadFunc(std::stop_token stop_token);
/**
* Creates the streams which will receive the processed samples.
@ -187,7 +187,7 @@ private:
/// Core system
Core::System& system;
/// Main thread
std::thread thread{};
std::jthread thread{};
/// The current state
std::atomic<bool> running{};
/// The active mailbox

View file

@ -268,14 +268,15 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
return std::min<u64>(exp_played_sample_count, max_played_sample_count) + TargetSampleCount * 3;
}
void SinkStream::WaitFreeSpace() {
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5),
[this]() { return queued_buffers < max_queue_size; });
#ifndef ANDROID
// This wait can cause a problematic shutdown hang on Android.
if (queued_buffers > max_queue_size + 3) {
release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size; });
Common::CondvarWait(release_cv, lk, stop_token,
[this] { return queued_buffers < max_queue_size; });
}
#endif
}

View file

@ -13,6 +13,7 @@
#include "audio_core/common/common.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/thread.h"
@ -210,7 +211,7 @@ public:
/**
* Waits for free space in the sample ring buffer
*/
void WaitFreeSpace();
void WaitFreeSpace(std::stop_token stop_token);
protected:
/// Core system
@ -252,7 +253,7 @@ private:
/// Set via IAudioDevice service calls
f32 device_volume{1.0f};
/// Signalled when ring buffer entries are consumed
std::condition_variable release_cv;
std::condition_variable_any release_cv;
std::mutex release_mutex;
};