early-access version 4026

This commit is contained in:
pineappleEA 2023-12-19 07:14:45 +01:00
parent 4e9f7119c5
commit e8afe500d0
15 changed files with 52 additions and 28 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 4025.
This is the source code for early-access 4026.
## Legal Notice

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@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
case IR::Attribute::ClipDistance7: {
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
const u32 index{static_cast<u32>(attr) - base};
if (index >= ctx.profile.max_user_clip_distances) {
LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
ctx.profile.max_user_clip_distances);
return std::nullopt;
}
const Id clip_num{ctx.Const(index)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
}

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@ -1533,7 +1533,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ClipDistance in fragment stage");
}
const Id type{TypeArray(F32[1], Const(8U))};
const Id type{TypeArray(
F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
}
if (info.stores[IR::Attribute::Layer] &&

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@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
}
for (size_t index = 0; index < 8; ++index) {
const u16 mask{header.vtg.omap_systemc.clip_distances};
info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
const bool used{((mask >> index) & 1) != 0};
info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
if (used) {
info.used_clip_distances = static_cast<u32>(index) + 1;
}
}
info.stores.Set(IR::Attribute::PrimitiveId,
header.vtg.omap_systemb.primitive_array_id != 0);

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@ -87,6 +87,8 @@ struct Profile {
bool has_broken_robust{};
u64 min_ssbo_alignment{};
u32 max_user_clip_distances{};
};
} // namespace Shader

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@ -227,6 +227,8 @@ struct Info {
bool requires_layer_emulation{};
IR::Attribute emulated_layer{};
u32 used_clip_distances{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;

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@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
.max_user_clip_distances = 8,
},
host_info{
.support_float64 = true,

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@ -563,22 +563,27 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
}
buffer_handles.push_back(handle);
}
const u32 device_max = device.GetMaxVertexInputBindings();
const u32 min_binding = std::min(bindings.min_index, device_max);
const u32 max_binding = std::min(bindings.max_index, device_max);
const u32 binding_count = max_binding - min_binding;
if (binding_count == 0) {
return;
}
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([this, bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index,
std::min(bindings_.max_index - bindings_.min_index,
device.GetMaxVertexInputBindings()),
buffer_handles_.data(), bindings_.offsets.data(),
bindings_.sizes.data(), bindings_.strides.data());
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(),
bindings_.offsets.data(), bindings_.sizes.data(),
bindings_.strides.data());
});
} else {
scheduler.Record([this, bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(bindings_.min_index,
std::min(bindings_.max_index - bindings_.min_index,
device.GetMaxVertexInputBindings()),
buffer_handles_.data(), bindings_.offsets.data());
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
cmdbuf.BindVertexBuffers(bindings_.min_index, binding_count, buffer_handles_.data(),
bindings_.offsets.data());
});
}
}

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@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances(),
};
host_info = Shader::HostTranslateInfo{

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@ -695,6 +695,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
}
if (is_turnip) {
LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
properties.properties.limits.maxVertexInputBindings = 32;
}
if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
LOG_INFO(Render_Vulkan,
"Removing extendedDynamicState2 due to missing extendedDynamicState");

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@ -651,6 +651,10 @@ public:
return properties.properties.limits.maxViewports;
}
u32 GetMaxUserClipDistances() const {
return properties.properties.limits.maxClipDistances;
}
bool SupportsConditionalBarriers() const {
return supports_conditional_barriers;
}

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@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
QString::fromStdString(UISettings::values.language.GetValue())));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());

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@ -187,7 +187,6 @@ void QtConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
UISettings::values.game_dir_deprecated =
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
UISettings::values.game_dir_deprecated_deepscan =
@ -225,8 +224,6 @@ void QtConfig::ReadPathValues() {
UISettings::values.recent_files =
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
UISettings::values.language =
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
EndGroup();
}
@ -409,7 +406,6 @@ void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
@ -422,7 +418,6 @@ void QtConfig::SavePathValues() {
WriteSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
WriteSetting(std::string("language"), UISettings::values.language);
EndGroup();
}

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@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
void GMainWindow::LoadTranslation() {
bool loaded;
if (UISettings::values.language.empty()) {
if (UISettings::values.language.GetValue().empty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(QString::fromStdString(UISettings::values.language),
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
QStringLiteral(":/languages/"));
}
@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != std::string("en")) {
if (UISettings::values.language.GetValue() != std::string("en")) {
qApp->removeTranslator(&translator);
}

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@ -154,12 +154,11 @@ struct Values {
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
std::string roms_path;
std::string symbols_path;
std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<GameDir> game_dirs;
QStringList recent_files;
std::string language;
Setting<std::string> language{linkage, {}, "language", Category::Paths};
std::string theme;