gearlib/include/shaders.h

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#ifndef __SHADERS_H__
#define __SHADERS_H__
#include <stdint.h>
uint32_t compile_shader(const char* path, int32_t type);
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uint32_t compile_shader_text(const char* name, const char* text, int32_t type);
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uint32_t load_shader_program(uint32_t shader, ...);
#endif