raytracer/raycast.vert
2024-05-10 09:06:15 +12:00

12 lines
166 B
GLSL

#version 460 core
in vec2 a_pos;
out vec2 pos;
out vec2 uv;
void main() {
pos = a_pos;
uv = (a_pos / 2.0) + 0.5;
gl_Position = vec4(a_pos, 0.0, 1.0);
}