rotate textures

This commit is contained in:
sam 2024-04-12 10:14:49 +12:00
parent ed1e5a8c45
commit 07038da071
2 changed files with 11 additions and 15 deletions

View file

@ -125,13 +125,13 @@ vector3 right[] = {
};
vector2 right_tex[] = {
BOTTOM_LEFT,
TOP_RIGHT,
TOP_LEFT,
BOTTOM_LEFT,
BOTTOM_RIGHT,
TOP_RIGHT
TOP_LEFT,
BOTTOM_LEFT,
BOTTOM_RIGHT,
TOP_RIGHT,
TOP_LEFT
};
vector3 left[] = {
@ -146,10 +146,10 @@ vector3 left[] = {
vector2 left_tex[] = {
BOTTOM_LEFT,
TOP_LEFT,
BOTTOM_RIGHT,
TOP_RIGHT,
BOTTOM_LEFT,
TOP_RIGHT,
BOTTOM_RIGHT
TOP_LEFT
};

View file

@ -47,12 +47,6 @@ Mesh gen_mesh(int* chunk) {
}
int main() {
for(float x = 0.0f; x < WIDTH; x++) {
for(float z = 0.0f; z < WIDTH; z++) {
printf("%f, %f: %f\n", x, z, stb_perlin_noise3(x, z, z, 0, 0, 0));
}
}
InitWindow(800, 600, "samcraft");
//SetTargetFPS(60);
@ -69,6 +63,8 @@ int main() {
}
}
//chunk[0] = 1;
Mesh chunk_mesh = gen_mesh(chunk);
Material mat = LoadMaterialDefault();
Matrix matrix = MatrixIdentity();